Домашнее задание 4 - Проектирование игрового движка - #2
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mmikhail2001 wants to merge 12 commits into
Open
mmikhail2001 wants to merge 12 commits into
mmikhail2001 wants to merge 12 commits into
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…lay(GameField * field = nullptr) to set state before start game
… { NEWGAME, CONTINUE }
…ut2 for 2 player, add InputBot that plays primitive
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Описание классов
IGameLoopPlay()задает последовательность действий игрового цикла (ШП "Шаблонный метод")void InitializeGame(OPTION_PLAY option)size_t MakeStep(size_t indexPlayer)bool EndOfGame()void PrintWinner()Play()запускает игровую сессию в отдельном потоке, контроль возврата управления осуществляется на сервереTicTacToeLoopIGameLoopIInputдля ввода команд первого и второго игрока (пользователя, бота)IOutputдля вывода состояния игры, игрового поля, сообщений пользователямIGameLogic, который инкапсулирует логику игры, правила и игровое полеGameProgressдля логирования ходов игроков в рамках одного раунда и отката на предыдущие шагиIGameLogicIGameFieldIRoundStoragevoid AddStep(size_t indexCell, size_t indexPlayer, size_t valueCell)void InitializeField(IGameField *field) constIGameProgressIRoundStoragevoid Rollback(IGameField *field, size_t countSteps)ICompressorIRoundStorageManagerHandler(ШП "Централизованная цепочка обязанностей")UML-диаграмма (app.diagrams.net): ссылка