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Copy pathAudioIO.cpp
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237 lines (208 loc) · 9.21 KB
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Copy pathAudioIO.cpp
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237 lines (208 loc) · 9.21 KB
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/*
* File: AudioIO.cpp
* Author: astral
*
* Created on 24 Июль 2012 г., 20:35
*/
#include "AudioIO.h"
AudioIO::AudioIO() : QObject(NULL) {
data.input.resize(BUF_SIZE);
data.input_copy1.resize(BUF_SIZE);
data.input_copy2.resize(BUF_SIZE);
data.input_copy1_extended.resize(BUF_SIZE*2);
data.input_copy2_extended.resize(BUF_SIZE*2);
data.input_copy1_sound.resize(AUDIO_BUF_SIZE);
data.input_copy2_sound.resize(AUDIO_BUF_SIZE);
data.input_proceed_slot = 1;
data.input_proceed_slot_extended = 1;
data.input_proceed_slot_sound = 1;
data.input_count = 0;
data.output.resize(AUDIO_BUF_SIZE);
data.output_unlocked.resize(IO_SAMPLE);
data.output_loaded = 0;
data.output_processed = 0;
data.input_lock1.release();
data.input_lock2.release();
data.input_lock1_extended.release();
data.input_lock2_extended.release();
data.input_lock1_sound.release();
data.input_lock2_sound.release();
data.output_lock.release();
last_ready_buffer = data.input_proceed_slot;
try {
err = Pa_Initialize();
if( err != paNoError ) {
throw AudioIOException("Pa_Initialize()", err);
}
err = Pa_OpenDefaultStream( &stream,
2, /* 2 input channels: mic + line in */
2, /* stereo output */
paFloat32, /* 32 bit floating point output */
SAMPLE_RATE,/* 44100 */
IO_SAMPLE, /* Frames/buffer */
patestCallback, /* callback function (global?) */
&data ); /* This is a pointer passed to callback*/
if( err != paNoError ) {
Pa_Terminate();
throw AudioIOException("Pa_OpenDefaultStream()", err);
}
err = Pa_StartStream( stream );
if( err != paNoError ) {
Pa_CloseStream( stream );
Pa_Terminate();
throw AudioIOException("Pa_StartStream()", err);
}
}
catch (AudioIOException &aioExc) {
std::cout << "PortAudio " << aioExc.GetErrorName() << " error: " << Pa_GetErrorText( aioExc.GetErrorCode() ) << "\n";
}
QObject::connect(&timer, SIGNAL(timeout()), this, SLOT(Timeout()));
timer.setSingleShot(false); // infinite loop
//timer.setInterval(TIMER_CHECK_MS);
timer.start(TIMER_CHECK_MS);
}
void AudioIO::Timeout() {
if (data.input_proceed_slot != last_ready_buffer) {
last_ready_buffer = data.input_proceed_slot;
emit InputReady();
}
}
AudioIO::~AudioIO() {
timer.stop();
try {
err = Pa_StopStream( stream );
if( err != paNoError ) {
Pa_CloseStream( stream ); // just try if possible
Pa_Terminate();
throw AudioIOException("Pa_StopStream()", err);
}
err = Pa_CloseStream( stream );
if( err != paNoError ) {
Pa_Terminate();
throw AudioIOException("Pa_CloseStream()", err);
}
err = Pa_Terminate();
if( err != paNoError ) {
throw AudioIOException("Pa_Terminate()", err);
}
}
catch (AudioIOException &aioExc){
std::cerr << "PortAudio " << aioExc.GetErrorName() << " error: " << Pa_GetErrorText( aioExc.GetErrorCode() ) << "\n";
}
}
void AudioIO::SetOutput(std::vector<float>& in) {
data.output_lock.acquire();
data.output_loaded = MIN(AUDIO_BUF_SIZE, in.size());
for (unsigned i = 0; i < data.output_loaded; i++) {
data.output[i] = in[i];
}
data.output_processed = 0;
data.output_lock.release();
// TEST
//std::cout << "Got output!\n"; //- Passed!
}
int patestCallback( const void *inputBuffer, void *outputBuffer, //test only
unsigned long framesPerBuffer,
const PaStreamCallbackTimeInfo* timeInfo,
PaStreamCallbackFlags statusFlags,
void *userData ){
//(void)userData; /* Prevent unused variable warning. */
paUserData *data = (paUserData*)userData;
(void)timeInfo;
(void)statusFlags;
float *in = (float*)inputBuffer;
float *out = (float*)outputBuffer;
unsigned int i;
for(i = 0; i < framesPerBuffer; i++) {
data->input[data->input_count + i] = *in;
in += 2; // mono input from sterio line-in
////data->input_count++;
//Temporal solution. TODO use mixer object
//data->output[data->input_count + i] = data->input[data->input_count + i] * 2;
////data->output[i*2 + 1] = data->input[i*2 + 1];//.insert(data->it_out++, *tmp_in++);
// TODO make use of [output_unlocked]
if (data->output_processed <= BUF_SIZE - framesPerBuffer && data->output_lock.available()) {
*out++ = data->output[data->output_processed + i];
*out++ = data->output[data->output_processed + i]; // stereo
data->output_unlocked[i] = data->output[data->output_processed + i];
} else {
*out++ = data->output_unlocked[i];
*out++ = data->output_unlocked[i]; // stereo
}
}
data->input_count += framesPerBuffer;
data->output_processed += ( data->output_processed <= BUF_SIZE - framesPerBuffer ? framesPerBuffer : 0 );
//std::cout << "Processed out\n";
// Sound data for sound processing classes: effects, mixer, etc.
if (data->input_count >= AUDIO_BUF_SIZE && data->input_count % AUDIO_BUF_SIZE == 0) {
unsigned offset = data->input_count - AUDIO_BUF_SIZE;
if (data->input_proceed_slot_sound == 1) { // 1-st is filled and ready to be proceed; buf #2 gets filled
data->input_lock2_sound.acquire();
for (i = 0; i < AUDIO_BUF_SIZE; i++) { // make MACRO function
data->input_copy2_sound[i] = data->input[offset + i];
}
data->input_lock2_sound.release();
} else {
data->input_lock1_sound.acquire();
for (i = 0; i < AUDIO_BUF_SIZE; i++) {
data->input_copy1_sound[i] = data->input[offset + i];
}
data->input_lock1_sound.release();
}
data->input_proceed_slot_sound = 3 - data->input_proceed_slot_sound; // result = 1 or 2
//std::cout << "Prepared " << data->input_proceed_slot_sound << " in-buffer\n";
}
// Sound data for analysers
if (data->input_count >= BUF_SIZE) {
// 2K buffer
if (data->input_proceed_slot == 1) { // 1-st is filled and ready to be proceed; buf #2 gets filled
data->input_lock2.acquire();
for (i = 0; i < BUF_SIZE; i++) { // make MACRO function
data->input_copy2[i] = data->input[i];
}
data->input_lock2.release();
} else {
data->input_lock1.acquire();
for (i = 0; i < BUF_SIZE; i++) {
data->input_copy1[i] = data->input[i];
}
data->input_lock1.release();
}
data->input_proceed_slot = 3 - data->input_proceed_slot; // result = 1 or 2
// 4k buffer
if (data->input_proceed_slot_extended == 1) { // 1-st is filled and ready to be proceed; buf #2 gets filled
if (data->input_proceed_slot == 1) { // buf #1 is ready to be proceeded: lock extended until it is filled with data from both buffers
data->input_lock2_extended.acquire();
for (i = 0; i < BUF_SIZE; i++) { // make MACRO function
data->input_copy2_extended[i] = data->input_copy1[i];
}
//std::cout << "\nOLOLO 1\n";
} else {
for (i = 0; i < BUF_SIZE; i++) { // make MACRO function
data->input_copy2_extended[i] = data->input_copy2[i];
}
data->input_lock2_extended.release();
data->input_proceed_slot_extended = 3 - data->input_proceed_slot_extended; // result = 1 or 2
///std::cout << "\nOLOLO 2\n";
}
} else {
if (data->input_proceed_slot == 1) { // buf #1 is ready to be proceeded: lock extended until it is filled with data from both buffers
data->input_lock1_extended.acquire();
for (i = 0; i < BUF_SIZE; i++) { // make MACRO function
data->input_copy1_extended[i] = data->input_copy1[i];
}
///std::cout << "\nOLOLO 3\n";
} else {
for (i = 0; i < BUF_SIZE; i++) { // make MACRO function
data->input_copy1_extended[i] = data->input_copy2[i];
}
data->input_lock1_extended.release();
data->input_proceed_slot_extended = 3 - data->input_proceed_slot_extended; // result = 1 or 2
//std::cout << "\nOLOLO 4\n";
}
}
data->input_count = 0;
//AudioIO::SignalInputReady();
}
return 0;
}