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I fixed the camera
1 parent 657279d commit 0c79b06

3 files changed

Lines changed: 4 additions & 1 deletion

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Levels/Playable/Medium/1Tutorial/Floor1.tscn

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@@ -158,6 +158,8 @@ metadata/_better_terrain = {
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[sub_resource type="TileSet" id="TileSet_yk64r"]
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tile_size = Vector2i(32, 32)
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occlusion_layer_0/light_mask = 1
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occlusion_layer_0/sdf_collision = true
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physics_layer_0/collision_layer = 1
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7qd54"]

Levels/Playable/Medium/7Easy/Floor1.tscn

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@@ -244,7 +244,7 @@ collision_layer = 2
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collision_mask = 2
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
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polygon = PackedVector2Array(-87, 115, 980, 110, 1641, -68, 1646, -568, 1081, -721, -65, -712, 525, -845, 1862, -613, 1613, 212)
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polygon = PackedVector2Array(-87, 115, 980, 110, 1641, -68, 1646, -568, 1081, -721, -65, -712, -108, -1318, 1373, -1112, 2017, -1004, 2071, 686, -57, 572)
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[node name="Player" parent="." instance=ExtResource("10_8alde")]
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Objects/StaticObjects/Gravel.tres

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@@ -30,5 +30,6 @@ texture_region_size = Vector2i(32, 32)
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[resource]
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tile_size = Vector2i(32, 32)
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occlusion_layer_0/light_mask = 1
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occlusion_layer_0/sdf_collision = true
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physics_layer_0/collision_layer = 1
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sources/0 = SubResource("TileSetAtlasSource_xwpgs")

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