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Merge pull request #316 from ceruleanwarbler2/main
Update snackbreak2.html
2 parents 88c6cf6 + 130e731 commit baa0ccf

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public/overview/random.html

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@@ -31,7 +31,7 @@ <h1>Randoms Overview</h1>
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<h1>Generic object interactions</h1>
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<ul>
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<li><a href="/random/change_god_statues.html">Change God Statues</a> (includes small Mirabelle event)</li>
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<li><a href="/random/barrels.html">Barrels, pillars, and trying to turn around</a> (Includes Memory of Barrles + Memory of Pillars)</li>
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<li><a href="/random/barrels.html">Barrels, pillars, and trying to turn around</a> (Includes Memory of Barrels + Memory of Pillars)</li>
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<li><a href="/random/generic.html">Other assorted objects</a> (chairs, ornaments)</li>
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</ul>
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@@ -103,4 +103,4 @@ <h1><a href="/random/deaths.html">Deaths</a></h1>
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</div>
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</body>
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</html>
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</html>

public/rooms/floor2/snackbreak2.html

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@@ -2798,8 +2798,8 @@ <h3 id="bonniefriend">Friendquest variant</h3>
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<h3 id="promise">Memory of Promise</h3>
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<p class="dialogue-line"><b>Full page:</b> <a href="events/bonnieside.html">Bonnie's Sidequest</a></p>
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<p>After completing Bonnie's Friendquest for the first time, on a loop where you <b>didn't</b> complete all Friendquests, talk to Bonnie after the regular snack break event plays out.</p>
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<p>After entering Act 3, on a loop where you <b>didn't</b> complete all Friendquests, talk to Bonnie after the regular snack break event plays out.</p>
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<br>
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<div class="dialogue">
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<hr>
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<h4>If you haven't done Bonnie's Friendquest:</h4>
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<h4>Act 2</h4>
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<p class="dialogue-line">
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(. . .)
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<hr>
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<h4>If you've done Bonnie's Friendquest:</h4>
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<h4>Act 3+</h4>
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<p class="dialogue-line">
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(Bonnie was listening to you all talk about burial rituals, earlier...)
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</div>
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</body>
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</html>
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</html>

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