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Merge pull request #322 from ceruleanwarbler2/main
various fixes
2 parents 7b63c6f + 4008059 commit d1364e9

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Lines changed: 58 additions & 27 deletions

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public/acts/act3-4/bonniequest.html

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@@ -1737,7 +1737,7 @@ <h1 id="main">Hanging out with Bonnie (Main Scene)</h1>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(sulk1)</span>
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<span class="dialogue-expression">(no!1)</span>
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</span>
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I... &ensp;I need you to teach me how to fight!
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</p>
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</span>
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So you're gonna help me!!!
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(stop!2)</span>
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</span>
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Let's go!!!
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</p>
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<br>
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<br>
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<p class="dialogue-note">
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Siffrin attacks the Sadness, dealing almost 2000 damage and instantly killing it.
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Siffrin attacks the Sadness, dealing around 2000 damage and instantly killing it.
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</p>
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<br>
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<div class="indented">
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<p class="dialogue-line">
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(You look at bonnie closely...)
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(You look at Bonnie closely...)
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</p>
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<p class="dialogue-line">
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<p class="dialogue-note">ACT 4</p>
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<p class="dialogue-line indented">
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(You stare at them, without saying a word.)
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(You stare at them, without saying anything.)
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</p>
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<br>
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(surprised1)</span>
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</span>
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Nille's really cool and tough, but she gets scared easily, I think.
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Nille's really cool and tough, but she gets scared easy, I think.
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</p>
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<p class="dialogue-line">
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(serious1)</span>
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<span class="dialogue-expression">(no!2)</span>
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</span>
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<span class="big"><span class="shake">!!! FRIN!!!</span></span>
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</p>
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<br>
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<p class="dialogue-note">
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(Bonnie attacks the Sadness with a special cut-in illustration, dealing nearly 2000 damage and killing it instantly.)
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(Bonnie attacks the Sadness with a special cut-in illustration, dealing around 2000 damage and killing it instantly.)
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</p>
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<br>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(no!1)</span>
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<span class="dialogue-expression">(no!2)</span>
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</span>
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No, no, I didn't mean...
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(serious1)</span>
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<span class="dialogue-expression">(surprised1)</span>
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</span>
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Yeah. You remember, right? It was a while back...
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(serious1)</span>
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<span class="dialogue-expression">(surprised1)</span>
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</span>
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When you protected me from that other Sadness, you know.
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</p>
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</p>
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<p class="dialogue-line">
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<span class="shake">(BECAUSE YOU TRIED SOMETHING NEW... &ensp;BONNIE...! &ensp;BONNIE...!!!)</span>
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<span class="shake">(BECAUSE YOU TRIED SOMETHING NEW... &ensp;BONNIE... &ensp;BONNIE...!!!)</span>
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</p>
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<br>
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</p>
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<p class="dialogue-line">
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(You try to breathe, slowly, in, and out--)
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<span class="shake">(You try to breathe, slowly, in, and out--)</span>
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</p>
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<br>
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<foot-er></foot-er>
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</body>
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</html>
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</html>

public/acts/act3-4/miraquest.html

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@@ -144,6 +144,14 @@ <h1 id="mira1">First Talk with Mirabelle</h1>
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(Where is THIS coming from...) "Of course I'd tell you!"
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Mirabelle</span>
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<span class="dialogue-expression">(anxious2)</span>
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</span>
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Siffrin, I...
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Mirabelle</span>
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</div>
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</body>
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</html>
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</html>

public/events/odilesus.html

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@@ -27,9 +27,9 @@ <h1>Odile Sus Events</h1>
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<small>Dialogue compiled by memeseller (tumblr baketothefuture)</small>
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<p>Acting weird enough for Odile to both notice, and also finally talk about.</p>
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<p>To unlock, read the Time Craft book in the <a href="/rooms/floor1/candleroom.html">Candle-making room</a> as well as the books on Wish Craft in the <a href="/rooms/floor1/storageroom1.html">locked Storage Room</a> on Floor 1 and the <a href="/rooms/floor2/secret_library.html">Secret Library</a> on Floor 2.</p>
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<p>Additionally, the player needs to obtain a total of 14 Weird points and talk to Odile during the <a href="/rooms/floor3/snackbreak3.html">third Snack Break</a>.</p>
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<p>Additionally, the player needs to obtain a total of 15 Weird Points.</p>
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<p>The additional scene in the third snack break does not occur on a loop with all Friendquests completed. The actual event itself still does, though.</p>
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<p>For more details on Weird points, check out the respective <a href="https://instarsandtime.wiki.gg/wiki/Suspicious_Event">wiki page</a> on the event</p>
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<p>For more details on Weird Points, check out the respective <a href="https://instarsandtime.wiki.gg/wiki/Suspicious_Event">wiki page</a> on the event</p>
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<p><b>Source:</b> Common Event 132 (OdileSidequest)</p>
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<hr>
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<h1 id="snack2">Second Snack Break</h1>
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<p><b>Full page:</b> <a href="/rooms/floor2/snackbreak2.html">Second Snack Break</a></p>
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<p>Talking to Odile after the second snack break with four or more Weird Points gained on Floor 2.</p>
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<p>Talking to Odile after the second snack break with four or more Weird Points gained on Floor 2. This requirement changes to five or more on a loop with all Friendquests completed.</p>
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<br>
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</body>
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</html>
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public/rooms/dormont/center.html

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@@ -2467,7 +2467,7 @@ <h1 id="runner">Running One</h1>
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(Oh?)
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</p>
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<p class="dialogue-note">ACT 4 & 4</p>
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<p class="dialogue-note">ACT 3 & 4</p>
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<p class="dialogue-line indented">
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<span class="dialogue-head">
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<span class="dialogue-name">Siffrin</span>
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</div>
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</body>
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</html>
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</html>

public/rooms/dormont/miratalk.html

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@@ -119,6 +119,7 @@ <h2 id="b3">ACT 3 Intro</h2>
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</span>
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Oh! Siffrin...
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Mirabelle</span>
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(Where is THIS coming from...) "Of course I'd tell you!"
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Mirabelle</span>
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<span class="dialogue-expression">(anxious2)</span>
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</span>
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Siffrin, I...
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</p>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Mirabelle</span>
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</div>
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</body>
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</html>
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</html>

public/rooms/floor1/snackbreak1.html

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@@ -2042,23 +2042,23 @@ <h4>Without Bonnie's Friendquest</h4>
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(sulk5)</span>
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<span class="dialogue-expression">(serious1)</span>
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</span>
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You're...
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</p>
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<p class="dialogue-line">
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(sulk5)</span>
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<span class="dialogue-expression">(sulk1)</span>
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</span>
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. . .
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</p>
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(sad1)</span>
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I dunno.
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<span class="dialogue-name">Bonnie</span>
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<span class="dialogue-expression">(smile2)</span>
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</span>
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You're my cousin who I see once a year and we have a really good time!!!
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<p class="dialogue-line">
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<span class="dialogue-head">
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<span class="dialogue-name">Mirabelle</span>
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<span class="dialogue-expression">(happy4)</span>
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<span class="dialogue-expression">(happy1)</span>
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Hehehe...
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</div>
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</body>
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</html>

public/rooms/floor2/snackbreak2.html

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@@ -4446,6 +4446,10 @@ <h4>Without her Friendquest done this loop:</h4>
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</span>
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. . .
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</p>
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<br>
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<p class="dialogue-note">You get a Weird Point for this.</p>
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</div>
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</details>
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<br>
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<h3 id="odilesus">Suspicious variant</h3>
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<p>Her dialogue changes if you have four Weird Points or more as part of the <a href="/events/odilesus.html">Sus Event</a>. For an in-depth explanation on Weird Points, look at <a href="https://instarsandtime.wiki.gg/wiki/Suspicious_Event"><abbr title="In Stars and Time">ISAT</abbr>wiki</a>. This dialogue change also overrides Friendquest dialogue changes.</p>
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<p>Her dialogue changes if you obtained four of Floor 2's Weird Points or more as part of the <a href="/events/odilesus.html">Sus Event</a>. This requirement changes to five or more on a loop with all Friendquests completed, and overrides Friendquest's dialogue. For an in-depth explanation on Weird Points, look at <a href="https://instarsandtime.wiki.gg/wiki/Suspicious_Event"><abbr title="In Stars and Time">ISAT</abbr>wiki</a>.</p>
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<br>
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