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fix(core): Free prepared ids that are never assigned
changelog
#2805:
Pull request
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fix(core): Free prepared ids that are never assigned (#10184)
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fix(core): Free prepared ids that are never assigned (#10184)
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fix(core): Free prepared ids that are never assigned (#10184)
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fix(core): Free prepared ids that are never assigned (#10184)
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Use Metal ICBs for multi-draw indirect count
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perf(core): reuse the acceleration structure build scratch buffer
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perf(core): reuse the acceleration structure build scratch buffer
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use Metal's Indirect Command Buffers for true GPU-side multi draw indirect
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