fix(macOS): Build for Apple Silicon - #248
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tobias-wilfert wants to merge 5 commits into
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tobias-wilfert wants to merge 5 commits into
tobias-wilfert wants to merge 5 commits into
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tobias-wilfert
commented
Jun 13, 2026
| run: | | ||
| mkdir -p ~/.local/share/godot/templates | ||
| mv /root/.local/share/godot/templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable | ||
| mv /root/.local/share/godot/export_templates/$GODOT_VERSION.stable ~/.local/share/godot/templates/$GODOT_VERSION.stable |
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This path just changed between 3.2 and 3.6 changed it since else it didn't work.
tobias-wilfert
commented
Jun 13, 2026
| runs-on: ubuntu-22.04 | ||
| container: | ||
| image: barichello/godot-ci:3.2.3 | ||
| image: barichello/godot-ci@sha256:026e1f652dd1d718073bb5c32372b3a5d73e7ad7bfe13b9052423604fca6918f |
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@blinry If you have some time to look at this, that would be amazing. Happy to discuss any of the changes / address any feedback. |
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Also while looking through the existing Mac related problems found #176 which I think could be an easy follow up to this (didn't want to cram it into this PR). |
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lol butter fingers 👍🏻 |
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The goal of this PR is to produce a 'native' Mac build, this is achieved by updating the
build.ymlto use Godot version 3.6 which generates a 'native' build instead of an Intel one.On top of that this PR also does the following:
Publish to GitHub Releasestep (this is done mainly for testing and so that people can download the build from the fork while the PR is not yet merged).barichello/godotimage, pin it (should be better for security).display/high_res=trueso that the game looks sharper on Mac.application/identifier="org.ohmygit"since without it Godot locally complained when trying to export.Looking through the open issues I believe this PR contributes in the following ways:
README.mdand.github/workflows/build.ymlsay to use different versions of Godot #230 Since build now uses 3.6.2