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name: throughline
version: 0.13.5
homepage: "https://github.com/glendonjklassen/throughline"
license: MIT
author: "Glendon Klassen"
maintainer: "Glendon Klassen"
copyright: "2026 Glendon Klassen"
extra-source-files:
- README.md
# Files shipped with the package and resolvable at runtime via
# 'Paths_throughline.getDataFileName'. Listed here so a consumer
# repo using throughline as a git extra-dep doesn't have to copy the
# font into its own working directory.
data-files:
- assets/JetBrainsMono-Regular.ttf
description: A narrative engine written in Haskell for modeling experience with specificity through composable effects and world state.
# Cabal flag for release builds. When enabled, compiles out the F3
# debug-cycle key and the learning-mode overlay so a shipped Steam
# bundle doesn't expose dev-only tooling. Dev builds default to off
# (flag absent) so the F3 tooling is always available locally.
flags:
release:
description: Strip debug-only UI (F3 cycle, learning mode overlay).
default: false
manual: true
dependencies:
- base >= 4.7 && < 5
- mtl
- transformers
- containers
- aeson
- text
- bytestring
- directory
- filepath
- uuid
- crypton
- memory
- random
- deepseq
- time
- sdl2
- sdl2-ttf
ghc-options:
- -Wall
- -Werror
- -Wcompat
- -Widentities
- -Wincomplete-record-updates
- -Wincomplete-uni-patterns
- -Wmissing-export-lists
- -Wmissing-home-modules
- -Wpartial-fields
- -Wredundant-constraints
- -Wno-missing-export-lists
# The full engine source. Tests, executables, and benchmarks that
# need access to engine internals depend on this library. Scenario
# authors should depend on the curated `throughline` library below
# instead — its surface is intentionally small.
internal-libraries:
throughline-internal:
source-dirs: src
# When the 'release' flag is on, define RELEASE_BUILD so CPP
# guards in SDL.Runner (and anywhere else dev-only tooling hides)
# can branch on it.
when:
- condition: flag(release)
cpp-options: -DRELEASE_BUILD
# The curated public API for scenario authors. Re-exports the engine
# modules a scenario typically needs and nothing else. When a real
# scenario reaches for something not exposed here, that's the signal
# to either add a DSL helper or open up the module.
library:
reexported-modules:
- GameTypes
- Engine.Author.Calendar
- Engine.Author.CommonAxioms
- Engine.Author.Discovery
- Engine.Author.DSL
- Engine.Author.Help
- Engine.Author.Random
- Engine.Author.Rumor
- Engine.Author.Scene
- Engine.Author.Transition
- Engine.Competency
- Engine.Core.Conditions
- Engine.Core.Time
- Engine.Core.World
- Engine.Sync.Identity
- Engine.Sync.Progress
- SDL.Launcher
- SDL.Layout
- SDL.Palette
- SDL.Sprites
- SDL.Text
dependencies:
- throughline-internal
executables:
# Multi-scenario dev launcher. Sees every scenario under app/Scenarios/.
throughline-exe:
main: Main.hs
source-dirs:
- app/dev
- app
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- throughline
# Single-scenario Steam bundle: Deer Hunt only. Listing the exact
# scenario modules in other-modules keeps the other scenarios from
# being linked even though they sit next to DeerHunt under app/.
deerhunt-exe:
main: Main.hs
source-dirs:
- app/deerhunt
- app
when:
- condition: true
other-modules:
- Scenarios.DeerHunt
- Scenarios.DeerHunt.Actions
- Scenarios.DeerHunt.Axioms
- Scenarios.DeerHunt.Constants
- Scenarios.DeerHunt.Discoveries
- Scenarios.DeerHunt.Generation
- Scenarios.DeerHunt.Help
- Scenarios.DeerHunt.Lore
- Scenarios.DeerHunt.Narration
- Scenarios.DeerHunt.Probability
- Scenarios.DeerHunt.Rack
- Scenarios.DeerHunt.Section
- Scenarios.DeerHunt.Signature
- Scenarios.DeerHunt.Terrain
- Scenarios.DeerHunt.World
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- throughline
tests:
throughline-test:
main: Spec.hs
source-dirs:
- test
- app
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- throughline-internal
- hspec
- QuickCheck
other-modules:
- TestFixtures
- Generators
- Scenarios.Customer
- Scenarios.Customer.Constants
- Scenarios.Customer.WalkScene
- Scenarios.Diner
- Scenarios.Diner.Axioms
- Scenarios.Diner.Constants
- Scenarios.Diner.MayaAxioms
- Scenarios.Diner.MayaScenes
- Scenarios.Diner.Scenes
- Scenarios.Diner.Scenes.Booth
- Scenarios.Diner.Scenes.Counter
- Scenarios.Diner.Scenes.MayaCounter
- Scenarios.Diner.Scenes.MayaOutside
- Scenarios.Diner.Scenes.Outside
- Scenarios.DinerMaya
- Scenarios.TopBuy
- Scenarios.TopBuy.Actions
- Scenarios.TopBuy.Axioms
- Scenarios.TopBuy.Constants
- Scenarios.TopBuy.HomeScene
- Scenarios.TopBuy.Locations
- Scenarios.TopBuy.SalesFloorScene
- Scenarios.DeerHunt
- Scenarios.DeerHunt.Actions
- Scenarios.DeerHunt.Axioms
- Scenarios.DeerHunt.Constants
- Scenarios.DeerHunt.Discoveries
- Scenarios.DeerHunt.Generation
- Scenarios.DeerHunt.Lore
- Scenarios.DeerHunt.Narration
- Scenarios.DeerHunt.Probability
- Scenarios.DeerHunt.Rack
- Scenarios.DeerHunt.Section
- Scenarios.DeerHunt.Signature
- Scenarios.DeerHunt.Terrain
- Scenarios.DeerHunt.WhiteStag
- Scenarios.DeerHunt.World
- Scenarios.DeerHuntSpec
- Scenarios.DeerHuntPlaythrough
- Scenarios.DeerHuntSyncSpec
- Scenarios.DeerHuntGenerationSpec
- Scenarios.DeerHuntSignatureSpec
- Scenarios.DeerHuntWhiteStagSpec
- Scenarios.DeerHuntCompetencySpec
- Scenarios.DeerHuntTestFixtures
- Scenarios.DinerSpec
- Scenarios.DinerSyncSpec
- Scenarios.DinerInterleaveSpec
- Scenarios.TopBuySpec
- Scenarios.CustomerSyncSpec
- Scenarios.CoLocationSpec
- Engine.ChainSpec
- Engine.DiffPropSpec
- Engine.JSONRoundTripSpec
- Engine.Author.CommonAxiomsSpec
- Engine.Author.DSLSpec
- Engine.Author.SceneSpec
- Engine.Author.NarrativeSpec
- Engine.CRDT.ORSetSpec
- Engine.CRDT.ORSetPropSpec
- Engine.CRDT.PNCounterSpec
- Engine.CRDT.PNCounterPropSpec
- Engine.CRDT.TombstoneGCSpec
- Engine.Core.AxiomsSpec
- Engine.Core.SystemAxiomsSpec
- Engine.Core.ConditionsSpec
- Engine.Core.TimeSpec
- Engine.Core.EffectsSpec
- Engine.Core.WorldSpec
- Engine.Sync.CausalitySpec
- Engine.Sync.ConvergenceSpec
- Engine.Sync.EventLogSpec
- Engine.Sync.IdentitySpec
- Engine.Sync.ProgressSpec
- Engine.CompetencySpec
- Engine.Sync.Relic.ShamirSpec
- Engine.Sync.RelicSpec
- SDL.AchievementsSpec
- SDL.AudioBackendSpec
- SDL.ClickMapSpec
- SDL.CrashHandlerSpec
- SDL.PaletteSpec
- SDL.SaveSlotsSpec
- SDL.SettingsSpec
- SDL.SteamInputSpec
- SDL.TextSpec
benchmarks:
throughline-bench:
main: BenchMain.hs
source-dirs:
- bench
- app
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
- -O2
dependencies:
- throughline-internal
- tasty-bench
- tasty
other-modules:
- Fixtures
- EngineBench
- IntegrationBench
- Scenarios.Customer
- Scenarios.Customer.Constants
- Scenarios.Customer.WalkScene
- Scenarios.Diner
- Scenarios.Diner.Axioms
- Scenarios.Diner.Constants
- Scenarios.Diner.Scenes
- Scenarios.Diner.Scenes.Booth
- Scenarios.Diner.Scenes.Counter
- Scenarios.Diner.Scenes.Outside
- Scenarios.TopBuy
- Scenarios.TopBuy.Actions
- Scenarios.TopBuy.Axioms
- Scenarios.TopBuy.Constants
- Scenarios.TopBuy.Locations
- Scenarios.TopBuy.SalesFloorScene
- Scenarios.TopBuy.HomeScene
- Scenarios.DeerHunt
- Scenarios.DeerHunt.Actions
- Scenarios.DeerHunt.Axioms
- Scenarios.DeerHunt.Constants
- Scenarios.DeerHunt.Discoveries
- Scenarios.DeerHunt.Generation
- Scenarios.DeerHunt.Lore
- Scenarios.DeerHunt.Narration
- Scenarios.DeerHunt.Probability
- Scenarios.DeerHunt.Rack
- Scenarios.DeerHunt.Section
- Scenarios.DeerHunt.Signature
- Scenarios.DeerHunt.Terrain
- Scenarios.DeerHunt.World