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docs: add early-game growth reference
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‎README.md‎

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@@ -49,6 +49,27 @@ Existing high-level units begin tracking on their next level; past random
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levels are not recalculated. Removing the plugin returns future levels to the
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vanilla random system, but it does not undo stats already earned.
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## Early-game test reference
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The following results provide a quick hardware test for a new game. They
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assume that fixed-growth tracking starts at level 1, Byleth remains a
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Commoner, each house leader remains a Noble, no growth-modifying ability is
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active, no stat is capped, and every level is gained individually.
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Every listed stat gains one point. Stats not listed gain nothing.
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| Unit | Level 1 → 2 | Level 2 → 3 | Level 3 → 4 | Level 4 → 5 |
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| --- | --- | --- | --- | --- |
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| Byleth | None | HP, Str, Mag, Dex, Spd, Lck, Def, Cha | Res | HP, Str, Dex, Spd, Lck, Cha |
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| Edelgard | Str, Cha | HP, Mag, Dex, Spd, Def, Res | Str, Lck, Cha | HP, Mag, Dex, Spd, Cha |
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| Dimitri | HP, Str, Dex, Spd, Cha | Def | HP, Str, Dex, Spd, Lck, Cha | Str, Mag, Def, Res |
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| Claude | Dex, Spd, Cha | HP, Str, Lck | Mag, Dex, Spd, Def, Res, Cha | Str, Dex, Lck |
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Byleth's empty level 2 and large level 3 are expected. Commoner adds no class
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growths, so several equal personal growth rates cross 100 points together.
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Later class changes alter future growth totals and gradually separate many of
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these synchronized stats.
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## Documentation
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- [Development guide](docs/development.md) — local builds, checks, artifacts,

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