@@ -49,6 +49,27 @@ Existing high-level units begin tracking on their next level; past random
4949levels are not recalculated. Removing the plugin returns future levels to the
5050vanilla random system, but it does not undo stats already earned.
5151
52+ ## Early-game test reference
53+
54+ The following results provide a quick hardware test for a new game. They
55+ assume that fixed-growth tracking starts at level 1, Byleth remains a
56+ Commoner, each house leader remains a Noble, no growth-modifying ability is
57+ active, no stat is capped, and every level is gained individually.
58+
59+ Every listed stat gains one point. Stats not listed gain nothing.
60+
61+ | Unit | Level 1 → 2 | Level 2 → 3 | Level 3 → 4 | Level 4 → 5 |
62+ | --- | --- | --- | --- | --- |
63+ | Byleth | None | HP, Str, Mag, Dex, Spd, Lck, Def, Cha | Res | HP, Str, Dex, Spd, Lck, Cha |
64+ | Edelgard | Str, Cha | HP, Mag, Dex, Spd, Def, Res | Str, Lck, Cha | HP, Mag, Dex, Spd, Cha |
65+ | Dimitri | HP, Str, Dex, Spd, Cha | Def | HP, Str, Dex, Spd, Lck, Cha | Str, Mag, Def, Res |
66+ | Claude | Dex, Spd, Cha | HP, Str, Lck | Mag, Dex, Spd, Def, Res, Cha | Str, Dex, Lck |
67+
68+ Byleth's empty level 2 and large level 3 are expected. Commoner adds no class
69+ growths, so several equal personal growth rates cross 100 points together.
70+ Later class changes alter future growth totals and gradually separate many of
71+ these synchronized stats.
72+
5273## Documentation
5374
5475- [ Development guide] ( docs/development.md ) — local builds, checks, artifacts,
0 commit comments