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Killer Instincts

A fast-paced 2D action platformer built with Godot Engine where you punch, shoot, and boost your way through enemies! play now!

What's This About?

You control a badass character who can:

  • 🥊 Throw punches to knock out enemies
  • 🔫 Pick up guns and blast away
  • Grab power-ups like speed boosts and double jumps
  • 🤸 Move slick with crouching, jumping, and smooth animations

Controls

  • Arrow Keys / WASD - Move left/right
  • Space - Jump (double jump with Jump Boost!)
  • Down Key - Crouch
  • Attack Button - Punch or shoot (if you have a gun)
  • Right Click - Radial menu (coming soon™)

Power-Ups

  • 🔫 Gun - Pew pew! Shoot bullets instead of punching
  • 🚀 Speed Boost - Gotta go fast! 2x speed for 10 seconds
  • ⬆️ Jump Boost - Double jump ability for 15 seconds

All power-ups show a countdown timer so you know when your fun is about to end.(except the gun)

Features

  • Smooth character animations with multiple states (idle, walk, jump, crouch, attack)
  • Dynamic collision shapes that switch between standing and crouching
  • Gun and melee combat systems
  • Timed power-up system with visual feedback
  • Radial menu system (WIP)

Getting Started

  1. Clone this repo
git clone https://github.com/yourusername/killer-instincts.git
  1. Open in Godot Engine (4.x)

  2. Hit F5 and start punching things!

Project Structure

scripts/player.gd    - Main player controller (the good stuff)
scenes/              - Game scenes
assets/              - Sprites, sounds, fonts
addons/              - Plugins (including Wakatime tracking)

Built With

  • Godot Engine - Because Unity wanted to charge per install
  • GDScript - It's like Python but for games
  • Pure determination - The most important ingredient

Development

This project tracks development time using the Godot Super Wakatime plugin. Because we like to know exactly how much time we spend making characters jump.

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