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FaceLandmark uses blendshape, which causes serious frame drops on Sony Xperia8. You need to switch the background to make it work properly. #1398

Description

@silingfei

Plugin Version or Commit ID

v0.16.1

Unity Version

6000.0.50f1

Your Host OS

Windows 10

Target Platform

Android

Description

I'm using blendshape in my facelandmark example. I've tested it with both synchronous and asynchronous execution, and on a GPU. On a Sony Xperia 8 (and other lower-end devices), I experience significant frame drops. Switching the app to the background and then back again returns it to a normal 60fps. Are there any good solutions?

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