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Copy pathConfigSettings.h
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246 lines (202 loc) · 9.85 KB
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#pragma once
#include <cstdint>
#include <unordered_map>
#include "Core/ConfigValues.h"
class Path;
class Section; // ini file section
struct UrlEncoder;
enum class CfgFlag : u8 {
DEFAULT = 0,
DONT_SAVE = 1, // normally don't like negative flags, but these are really not many.
PER_GAME = 2,
REPORT = 4,
};
ENUM_CLASS_BITOPS(CfgFlag);
struct ConfigBlock;
struct ConfigSetting {
enum class Type {
TYPE_TERMINATOR,
TYPE_BOOL,
TYPE_INT,
TYPE_UINT32,
TYPE_UINT64,
TYPE_FLOAT,
TYPE_STRING,
TYPE_STRING_VECTOR,
TYPE_TOUCH_POS,
TYPE_PATH,
TYPE_CUSTOM_BUTTON
};
union DefaultValue {
bool b;
int i;
uint32_t u;
uint64_t lu;
float f;
const char *s;
const char *p; // not sure how much point..
const std::vector<std::string_view> *v;
ConfigTouchPos touchPos;
ConfigCustomButton customButton;
};
typedef bool (*BoolDefaultCallback)();
typedef int (*IntDefaultCallback)();
typedef uint32_t (*Uint32DefaultCallback)();
typedef uint64_t (*Uint64DefaultCallback)();
typedef float (*FloatDefaultCallback)();
typedef std::string (*StringDefaultCallback)();
typedef ConfigTouchPos (*TouchPosDefaultCallback)();
typedef Path (*PathDefaultCallback)();
typedef ConfigCustomButton (*CustomButtonDefaultCallback)();
union DefaultCallback {
BoolDefaultCallback b;
IntDefaultCallback i;
Uint32DefaultCallback u;
Uint64DefaultCallback lu;
FloatDefaultCallback f;
StringDefaultCallback s;
PathDefaultCallback p;
TouchPosDefaultCallback touchPos;
CustomButtonDefaultCallback customButton;
};
// The configBlock you pass in here is just to be able to calculate the offset of the setting within the block so it can be
// applied to other blocks.
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, bool *v, bool def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_BOOL), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.b = nullptr;
default_.b = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, bool *v, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_BOOL), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.b = nullptr;
default_.b = false; // unused with this constructor
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, int *v, int def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_INT), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.i = nullptr;
default_.i = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, int *v, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_INT), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.i = nullptr;
default_.i = 0; // unused with this constructor
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, int *v, int def, std::string (*transTo)(int), int (*transFrom)(const std::string &), CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_INT), flags_(flags), translateTo_(transTo), translateFrom_(transFrom), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.i = nullptr;
default_.i = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, uint32_t *v, uint32_t def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_UINT32), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.u = nullptr;
default_.u = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, uint64_t *v, uint64_t def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_UINT64), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.lu = nullptr;
default_.lu = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, float *v, float def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_FLOAT), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.f = nullptr;
default_.f = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, float *v, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_FLOAT), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.f = nullptr;
default_.f = 0.0f;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, std::string *v, const char *def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_STRING), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.s = nullptr;
default_.s = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, std::vector<std::string> *v, const std::vector<std::string_view> *def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_STRING_VECTOR), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
default_.v = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, Path *v, const char *def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_PATH), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.p = nullptr;
default_.p = def;
}
ConfigSetting(const char *iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigBlock *configBlock, ConfigTouchPos *v, ConfigTouchPos def, CfgFlag flags) noexcept
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(Type::TYPE_TOUCH_POS), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.touchPos = nullptr;
default_.touchPos = def;
}
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigBlock *configBlock, ConfigCustomButton *v, ConfigCustomButton def, CfgFlag flags) noexcept
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), ini5_(iniRepeat), type_(Type::TYPE_CUSTOM_BUTTON), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.customButton = nullptr;
default_.customButton = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, bool *v, BoolDefaultCallback def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_BOOL), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.b = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, int *v, IntDefaultCallback def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_INT), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.i = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, int *v, IntDefaultCallback def, std::string(*transTo)(int), int(*transFrom)(const std::string &), CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_INT), flags_(flags), offset_((const char *)v - (const char *)configBlock), translateTo_(transTo), translateFrom_(transFrom) {
defaultCallback_.i = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, uint32_t *v, Uint32DefaultCallback def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_UINT32), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.u = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, float *v, FloatDefaultCallback def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_FLOAT), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.f = def;
}
ConfigSetting(std::string_view ini, ConfigBlock *configBlock, std::string *v, StringDefaultCallback def, CfgFlag flags) noexcept
: iniKey_(ini), type_(Type::TYPE_STRING), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.s = def;
}
ConfigSetting(std::string_view iniX, const char *iniY, const char *iniScale, const char *iniShow, ConfigBlock *configBlock, ConfigTouchPos *v, TouchPosDefaultCallback def, CfgFlag flags) noexcept
: iniKey_(iniX), ini2_(iniY), ini3_(iniScale), ini4_(iniShow), type_(Type::TYPE_TOUCH_POS), flags_(flags), offset_((const char *)v - (const char *)configBlock) {
defaultCallback_.touchPos = def;
}
bool ReadFromIniSection(ConfigBlock *configBlock, const Section *section, bool applyDefaultIfMissing) const;
void CopyFromBlock(const ConfigBlock *other);
// Yes, this can be const because what's modified is not the ConfigSetting struct, but the value which is stored elsewhere.
// Should actually be called WriteToIni or something.
void WriteToIniSection(const ConfigBlock *configBlock, Section *section) const;
// If log is true, logs if the setting changed.
bool RestoreToDefault(ConfigBlock *configBlock, bool log) const;
void ReportSetting(const ConfigBlock *configBlock, UrlEncoder &data, const std::string &prefix) const;
// Easy flag accessors.
CfgFlag Flags() const { return flags_; }
bool PerGame() const { return flags_ & CfgFlag::PER_GAME; }
bool SaveSetting() const { return !(flags_ & CfgFlag::DONT_SAVE); }
bool Report() const { return flags_ & CfgFlag::REPORT; }
int GetDefaultInt() const {
_dbg_assert_(type_ == Type::TYPE_INT);
return defaultCallback_.i ? defaultCallback_.i() : default_.i;
}
std::string_view IniKey() const {
return iniKey_;
}
const char *ini2_ = nullptr;
const char *ini3_ = nullptr;
const char *ini4_ = nullptr;
const char *ini5_ = nullptr;
const Type type_;
// Returns false if per-game settings are not currently used
static bool PerGame(void *ptr);
const void *GetVoidPtr(ConfigBlock *configBlock) const {
char *configBlockBase = (char *)configBlock;
return (const void *)(configBlockBase + offset_);
}
private:
std::string_view iniKey_;
CfgFlag flags_;
DefaultValue default_{};
DefaultCallback defaultCallback_{};
u32 offset_;
// We only support transform for ints.
std::string (*translateTo_)(int) = nullptr;
int (*translateFrom_)(const std::string &) = nullptr;
static std::unordered_map<void*, ConfigSetting*> &getPtrLUT();
};