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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using S1API.Audio; |
| 4 | +using UnityEngine; |
| 5 | + |
| 6 | +namespace S1API.Tests.Audio; |
| 7 | + |
| 8 | +internal static class JukeboxApiCompileFixture |
| 9 | +{ |
| 10 | + internal static void InspectAndControl(GameObject gameObject, string guid) |
| 11 | + { |
| 12 | + Jukebox? jukebox = Jukebox.FromGameObject(gameObject); |
| 13 | + IReadOnlyList<Jukebox> allJukeboxes = JukeboxManager.GetAll(); |
| 14 | + Jukebox? byGuid = JukeboxManager.GetByGUID(guid); |
| 15 | + _ = allJukeboxes; |
| 16 | + _ = byGuid; |
| 17 | + |
| 18 | + if (jukebox == null) |
| 19 | + return; |
| 20 | + |
| 21 | + IReadOnlyList<JukeboxTrack> tracks = jukebox.Tracks; |
| 22 | + JukeboxTrack? currentTrack = jukebox.CurrentTrack; |
| 23 | + JukeboxState state = jukebox.State; |
| 24 | + Action<JukeboxState> handler = changedState => |
| 25 | + { |
| 26 | + _ = changedState.CurrentTrack; |
| 27 | + }; |
| 28 | + jukebox.OnStateChanged += handler; |
| 29 | + jukebox.OnStateChanged -= handler; |
| 30 | + |
| 31 | + _ = jukebox.GUID; |
| 32 | + _ = jukebox.GameObject; |
| 33 | + _ = tracks; |
| 34 | + _ = currentTrack; |
| 35 | + _ = currentTrack?.Index; |
| 36 | + _ = currentTrack?.Name; |
| 37 | + _ = currentTrack?.Artist; |
| 38 | + _ = state.Volume; |
| 39 | + _ = state.NormalizedVolume; |
| 40 | + _ = state.IsPlaying; |
| 41 | + _ = state.CurrentTrackTime; |
| 42 | + _ = state.CurrentTrackOrderIndex; |
| 43 | + _ = state.Shuffle; |
| 44 | + _ = state.RepeatMode; |
| 45 | + _ = state.Sync; |
| 46 | + _ = jukebox.NormalizedVolume; |
| 47 | + _ = jukebox.IsPlaying; |
| 48 | + _ = jukebox.CurrentTrackTime; |
| 49 | + _ = jukebox.CurrentTrackOrderIndex; |
| 50 | + _ = jukebox.Shuffle; |
| 51 | + _ = jukebox.RepeatMode; |
| 52 | + _ = jukebox.Sync; |
| 53 | + jukebox.TogglePlay(); |
| 54 | + jukebox.PreviousTrack(); |
| 55 | + jukebox.NextTrack(); |
| 56 | + jukebox.ChangeVolume(1); |
| 57 | + jukebox.SetVolume(4); |
| 58 | + jukebox.ToggleShuffle(); |
| 59 | + jukebox.ToggleRepeatMode(); |
| 60 | + jukebox.ToggleSync(); |
| 61 | + jukebox.SelectTrack(0); |
| 62 | + } |
| 63 | +} |
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