Conversation
- Masking the okay button that exists in the map selection image
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Hi, @AchFilip ! |
Hey @Branikolog, Yeah I'll fix the code styling first and then I'll check the shadow thingy. |
- Fixed issue where having different language will result in wrong alignment for the cancel button - Rendering shadow for both buttons
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
…s://github.com/AchFilip/fheroes2 into improvement/10787-back-button-in-load-map-menu
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Hi @AchFilip , This particular window should be completely reworked as we want it to be vertically resizable and be wider due to very little space left for map names. I know that this is a huge work to be done but we could fix many issues by doing this. If you keen to give it a try I recommend to take a look at #10573 how other windows were done and also at I understand that this is a very tedious task but it would also be very rewarding for players as this dialog is used not only for selection of maps in the Main Menu but also in the Editor. Moreover, me and @Districh-ru can help you with this if needed. What do you think? |
Hey @ihhub ! I totally agree. |
Thank you! Please feel free to ask aby questions. |
Below you can see a video proof.
601745586-01ab52db-e6e8-460b-b525-4095973eb575.mp4
Related issue #10787