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Copy pathgenerator.py
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358 lines (279 loc) · 10.1 KB
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import sys, struct, random, math
from key import *
from pattern import *
def pickpair():
n = random.choice([0,-4,5,-2,0,-2,-4,-5,0,-5,-3,5,0,0,-7,-5,3,0,-4,-2,-4,-2,0,-2,2,0,-3,0,-3,-5,-7,-5])
s = random.choice([Key_Major, Key_Minor, Key_Major_Pentatonic, Key_Minor_Pentatonic, Key_Harmonic_Minor, Key_Natural_Minor])
pair = (n, s)
pair = (0, Key_Harmonic_Minor)
return pair
class Strategy:
def __init__(self, *args, **kwargs):
self.setup(*args,**kwargs)
self.gens = []
self.chused = 0
def setup(self, *args, **kwargs):
self.key = Key_GenericOctave(60)
def gen_add(self, gen):
self.gens.append((self.chused,gen))
self.chused += gen.size()
def get_key(self):
return self.key
class Strategy_Main(Strategy):
def setup(self, basenote, keytype, patsize, blocksize, *args, **kwargs):
self.basenote = basenote
self.keytype = keytype
self.patsize = patsize
self.blocksize = blocksize
self.key = keytype(basenote)
self.pats = []
self.rspeed = 2**random.randint(2,3)
self.rhythm = [3]+[0]*(self.rspeed-1)+[1]+[0]*(self.rspeed-1)
self.rhythm *= (self.patsize//len(self.rhythm))
self.pat_idx = 0
self.newkseq()
def newkseq(self):
self.kseq = []
self.kseq.append(pickpair())
self.kseq.append(pickpair())
self.kseq.append(pickpair())
self.kseq.append(pickpair())
self.kseq2 = []
self.kseq2.append(pickpair())
self.kseq2.append(pickpair())
self.kseq2.append(pickpair())
self.kseq2.append(pickpair())
# takes the pattern of notes and passes it to each type of generator
# (ambient, rhythm, lead, drums, bass)
# to generate the notes for that channel
def get_pattern(self, gens_used):
pat = Pattern(self.patsize)
# if the index / 8 remainder > 4 use kseq2 else use kseq
kseq = self.kseq2[:] if self.pat_idx % 8 >= 4 else self.kseq[:]
#kseq = []
#k = 0
#for idx, j in enumerate(Key_Major_Pentatonic.MASK):
# if (j):
# k += idx
# kseq.append([k + self.basenote, Key_Major_Pentatonic])
for i in xrange(0,self.patsize,self.blocksize):
k,kt = kseq.pop(0)
kchord = kt(self.basenote+k)
for chn,gen in self.gens:
if gen in gens_used:
gen.apply_notes(chn, pat, self, self.rhythm, i, self.blocksize, self.key, kchord)
kseq.append(k)
self.pats.append(pat)
self.pat_idx += 1
return pat
def get_key(self):
return self.key
class Generator:
def __init__(self, *args, **kwargs):
pass
def size(self):
return 1
def apply_notes(self, chn, pat, strat, rhythm, bbeg, blen, kroot, kchord):
pass
class Generator_Bass(Generator):
def __init__(self, smp, *args, **kwargs):
self.smp = smp
def size(self):
return 1
def apply_notes(self, chn, pat, strat, rhythm, bbeg, blen, kroot, kchord):
base = kchord.get_base_note()
leadin = 0
for row in xrange(bbeg, bbeg+blen, 1):
if rhythm[row]&1:
n = base-12 if random.random() < 0.5 else base
pat.data[row][chn] = [n, self.smp, 255, 0, 0]
if leadin != 0 and random.random() < 0.4:
gran = 2
count = 1
#if random.random() < 0.2:
# gran = 1
if leadin > gran*2 and random.random() < 0.4:
count += 1
if leadin > gran*3 and random.random() < 0.4:
count += 1
for j in xrange(count):
pat.data[row-(j+1)*gran][chn] = [
base+12 if random.random() < 0.5 else base
,self.smp
,0xFF
,ord('S')-ord('A')+1
,0xC0 + random.randint(1,2)
]
if random.random() < 0.2:
pat.data[row][chn][0] += 12
if random.random() < 0.4:
pat.data[row][chn][3] = ord('S')-ord('A')+1
pat.data[row][chn][4] = 0xC0 + random.randint(1,2)
else:
pat.data[row+2][chn] = [254, self.smp, 255, 0, 0]
leadin = 0
else:
leadin += 1
class Generator_Drums(Generator):
def __init__(self, s_kick, s_hhc, s_hho, s_snare, *args, **kwargs):
self.s_kick = s_kick
self.s_hhc = s_hhc
self.s_hho = s_hho
self.s_snare = s_snare
self.beatrow = 2**random.randint(1,2)
def size(self):
return 3
def apply_notes(self, chn, pat, strat, rhythm, bbeg, blen, kroot, kchord):
for row in xrange(bbeg,bbeg+blen,self.beatrow):
vol = 255
smp = self.s_hhc
if not (rhythm[row]&2):
if (row&8):
vol = 48
if (row&4):
vol = 32
if (row&2):
vol = 16
if (row&1):
vol = 8
if random.random() < 0.2:
smp = self.s_hho
pat.data[row][chn] = [60, smp, vol, 0, 0]
for row in xrange(bbeg,bbeg+blen,2):
if random.random() < 0.1 and not rhythm[row]&1:
pat.data[row][chn+1] = [60,self.s_kick,255,0,0]
did_kick = False
for row in xrange(bbeg,bbeg+blen,1):
if rhythm[row]&1:
if did_kick:
pat.data[row][chn+2] = [60,self.s_snare,255,0,0]
else:
if random.random() < 0.1:
pat.data[row+2][chn+1] = [60,self.s_kick,255,0,0]
else:
pat.data[row][chn+1] = [60,self.s_kick,255,0,0]
did_kick = not did_kick
class Generator_AmbientMelody(Generator):
MOTIF_PROSPECTS = [
# 1-steps
[1],
[2],
[3],
# 2-steps
[1,3],
[2,3],
[2,4],
# niceties
[5,7],
[5,12],
[7,12],
[7],
[5],
[12],
# 3-chords
[3,7],
[4,7],
# 4-chords
[3,7,10],
[3,7,11],
[4,7,10],
[4,7,11],
# turns and stuff
[1,0],
[2,0],
[1,-1,0],
[1,-2,0],
[2,-1,0],
[2,-2,0],
]
def __init__(self, smp, *args, **kwargs):
self.smp = smp
self.beatrow = 2**random.randint(2,3)
self.lq = 60
self.ln = -1
self.mq = []
self.nq = []
def size(self):
return 1
def apply_notes(self, chn, pat, strat, rhythm, bbeg, blen, kroot, kchord):
base = kchord.get_base_note()
if bbeg == 0:
self.lq = base
self.ln = -1
self.mq = []
self.nq = []
pat.data[bbeg][chn] = [self.lq, self.smp, 255, 0, 0]
self.nq.append(bbeg)
#self.ln = self.lq
stabbing = False
row = bbeg
while row < bbeg+blen:
if pat.data[row][chn][0] != 253:
self.nq.append(row)
row += self.beatrow
continue
q = 60
if self.mq:
if stabbing or random.random() < 0.9:
n = self.mq.pop(0)
self.ln = n
pat.data[row][chn] = [n, self.smp, 255, 0, 0]
self.nq.append(row)
if not self.mq:
self.lq = n
if random.random() < 0.2 or stabbing:
row += self.beatrow // 2
stabbing = not stabbing
else:
row += self.beatrow
else:
row += self.beatrow
elif row-bbeg >= 2*self.beatrow and random.random() < 0.3:
backstep = random.randint(3,min(10,row//(self.beatrow//2)))*(self.beatrow//2)
#print "back", row, backstep
for i in xrange(backstep):
if row-bbeg >= blen:
break
pat.data[row][chn] = pat.data[row-backstep][chn][:]
n = pat.data[row][chn][0]
if n != 253:
self.ln = self.lq = n
row += 1
else:
if len(self.nq) > 5:
self.nq = self.nq[-5:]
while True:
kk = False
while True:
rbi = random.choice(self.nq)
rbn = pat.data[rbi][chn][0]
if self.ln != -1 and abs(rbn-self.ln) > 12:
continue
break
m = None
#print rbn
for j in xrange(20):
m = random.choice(self.MOTIF_PROSPECTS)
down = random.random() < (8.0+(self.ln-base))/8.0 if self.ln != -1 else 0.5
#print m,rbn,down,base
if down:
m = [rbn-v for v in m]
else:
m = [rbn+v for v in m]
if self.ln == m[0]:
continue
k = True
for v in m:
if not (kchord.has_note(v) and kroot.has_note(v)):
k = False
break
if k:
kk = True
break
if kk:
break
if rbn != self.ln:
m = [rbn] + m
#print m
self.mq += m
# repeat at same row