Fix collector special filter - #86
Conversation
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Tested with |
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@newfrenchy83 you have been pushing for _active. #78 Maybe more of them are broken. There you said
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Activity is important for filter_weapon but for has_attack only possession of special can be checked, because has_attack dont check if attack is used or not [has_attack] is the one filter where special_id must be used without _active. |
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I assumed what Emma,_collector must only active_on offense, perhaps what dummy special activity is conditinned on attribute like engine finally, but i assumed what collecter shoudn't be active when in defense like active_on =offense implemented. |
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But why [filter_second_attack] does not work with active? |
Because collector not active on defense except if you remove active_on =offense of tis code or what you use your fix |
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But it does not work on offense. |
Look at `[dummy] The amount of hitpoints gained:"+" +"+{VALUE}+" "+{EOMA_NO_RPG} |
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Its work with [filter_attack]? |
I was wrong. |
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@inferno8 I would just make it active on defense too which fits visible description. |
I agree. The collector special should work on both offense and defense to match the description. |
https://forums.wesnoth.org/viewtopic.php?p=705713#p705713