@@ -59,15 +59,24 @@ class IsaacRtxRendererGlobalSettingsCfg:
5959
6060 .. warning::
6161
62- This has no effect on the rendered image with the RTX version shipped by Isaac Sim 6.0.
63- It writes ``/rtx/shadows/enabled``, which RTX registers but no render mode reads: the
64- path-traced modes always cast shadows, and RTX Minimal exposes no shadow switch at all.
65- Setting this to ``False`` leaves every camera output unchanged, so shadows cannot
66- currently be turned off on this backend.
67-
68- :attr:`~isaaclab_ov.renderers.OVRTXRendererCfg.enable_shadows` does work, because the
69- ``ovrtx`` runtime carries a newer RTX whose Minimal mode has an
70- ``omni:rtx:minimal:castShadows`` switch.
62+ This has no effect on the rendered image with the RTX version shipped by Isaac Sim 6.0:
63+ setting it to ``False`` leaves every camera output byte-identical.
64+
65+ It writes ``/rtx/shadows/enabled``, the shadow switch of the ``RaytracedLighting``
66+ pipeline. That pipeline is no longer selectable -- requesting it reverts the render mode
67+ to ``RealTimePathTracing`` -- and none of the three that remain read the setting:
68+ ``RealTimePathTracing`` and ``PathTracing`` always cast shadows, and ``Minimal`` uses
69+ ``omni:rtx:minimal:castShadows``, which this RTX version does not define.
70+
71+ Nothing above the renderer misbehaves, which is why this is easy to miss: the setting is
72+ registered, mapped to ``OmniRtxDebugSettingsAPI_1.omni:rtx:shadows:enabled``, and reads
73+ back the assigned value. Only its consumer is gone. Per-light ``UsdLux`` ``ShadowAPI``
74+ (``inputs:shadow:enable``) is ignored for the same reason.
75+
76+ For a shadow-free output today, request the ``albedo`` data type, which is unlit, or light
77+ the scene with ambient only (:attr:`ambient_light_intensity`) so nothing casts a shadow.
78+ :attr:`~isaaclab_ov.renderers.OVRTXRendererCfg.enable_shadows` also works, because the
79+ ``ovrtx`` runtime carries a newer RTX whose Minimal mode defines ``castShadows``.
7180 """
7281
7382 enable_ambient_occlusion : bool | None = None
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