Skip to content

Commit 33e7125

Browse files
fix
1 parent 63872f6 commit 33e7125

1 file changed

Lines changed: 1 addition & 8 deletions

File tree

docs/source/refs/issues.rst

Lines changed: 1 addition & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -157,8 +157,7 @@ There are two workarounds:
157157
Scene partitioning is capped at 15625 partitions
158158
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
159159

160-
**Affects:** ``renderer=isaacsim_rtx`` with scene partitioning enabled. The OVRTX backend
161-
is unaffected.
160+
**Affects:** ``renderer=isaacsim_rtx`` with scene partitioning enabled.
162161

163162
Kit RTX allocates a fixed-size pool of scene partitions and caps it at 15625. Isaac Lab
164163
assigns one scene partition per environment when
@@ -175,12 +174,6 @@ Environments beyond the cap are left without their own partition and end up shar
175174
with another environment, so their tiled camera views can render another environment's
176175
geometry instead of their own.
177176

178-
There is no workaround that preserves per-environment partitioning above 15625
179-
environments. Either keep the environment count at or below 15625 when scene
180-
partitioning is required, or set
181-
:attr:`~isaaclab_physx.renderers.IsaacRtxRendererCfg.enable_scene_partitioning` to
182-
``False`` to run above that count, at the cost of per-environment culling.
183-
184177
Using instanceable assets for markers
185178
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
186179

0 commit comments

Comments
 (0)