File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -157,8 +157,7 @@ There are two workarounds:
157157Scene partitioning is capped at 15625 partitions
158158~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
159159
160- **Affects: ** ``renderer=isaacsim_rtx `` with scene partitioning enabled. The OVRTX backend
161- is unaffected.
160+ **Affects: ** ``renderer=isaacsim_rtx `` with scene partitioning enabled.
162161
163162Kit RTX allocates a fixed-size pool of scene partitions and caps it at 15625. Isaac Lab
164163assigns one scene partition per environment when
@@ -175,12 +174,6 @@ Environments beyond the cap are left without their own partition and end up shar
175174with another environment, so their tiled camera views can render another environment's
176175geometry instead of their own.
177176
178- There is no workaround that preserves per-environment partitioning above 15625
179- environments. Either keep the environment count at or below 15625 when scene
180- partitioning is required, or set
181- :attr: `~isaaclab_physx.renderers.IsaacRtxRendererCfg.enable_scene_partitioning ` to
182- ``False `` to run above that count, at the cost of per-environment culling.
183-
184177Using instanceable assets for markers
185178~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
186179
You can’t perform that action at this time.
0 commit comments