@@ -10,30 +10,9 @@ human-facing, interactive views for inspection, debugging, and recording. Isaac
1010pluggable renderer architecture. All implementations follow the interface defined by
1111:class: `~isaaclab.renderers.BaseRenderer `.
1212
13- Isaac Lab supports three rendering backends:
14-
15- - **Isaac RTX renderer ** (``IsaacRtxRendererCfg ``)
16-
17- - Runs NVIDIA's Omniverse RTX rendering pipeline inside Isaac Sim and pairs with PhysX.
18- - Provides RTX Minimal and photo-real rendering, plus the broadest camera-output coverage.
19- - Best for full RTX fidelity and workflows that already depend on Isaac Sim or Kit.
20-
21- - **OVRTX renderer ** (``OVRTXRendererCfg ``)
22-
23- - Provides kit-less RTX rendering through the ``isaaclab_ov `` extension and pairs with Newton.
24- - Provides RTX Minimal and photo-real rendering with geometry, motion, and label outputs.
25- - Best for RTX image quality without running Isaac Sim.
26-
27- - **Newton Warp renderer ** (``NewtonWarpRendererCfg ``)
28-
29- - Provides lightweight, kit-less rasterization built on NVIDIA Warp and pairs with Newton.
30- - Produces RGB, albedo, depth, normals, and label outputs, but not motion vectors or RTX material
31- transport.
32- - Best for training workflows where throughput matters more than full RTX fidelity. Its focused
33- raster pipeline exposes fewer ground-truth outputs than the RTX renderers, which integrate a
34- broader set of RTX and annotator capabilities.
35-
36- See :ref: `camera-supported-annotators ` for the output-by-backend support matrix.
13+ Isaac Lab supports three rendering backends. The table below summarizes their runtime requirements
14+ and primary use cases. See :ref: `renderer-details ` for their execution models, output coverage,
15+ and limitations, and :ref: `camera-supported-annotators ` for the output-by-backend support matrix.
3716
3817Choosing a renderer backend
3918----------------------------
@@ -69,6 +48,41 @@ and distance or ID variants are omitted because they do not add a visually disti
6948
7049.. include :: _renderer_gallery.rst
7150
51+ .. _renderer-details :
52+
53+ Renderer details
54+ ----------------
55+
56+ Open a renderer below for its execution model, output coverage, limitations, and typical use case.
57+ The gallery above remains a visual comparison; the camera support matrix is the authoritative
58+ output-by-backend reference.
59+
60+ .. dropdown :: Newton Warp renderer
61+
62+ - **Runtime and physics: ** A lightweight, kit-less rasterizer built on NVIDIA Warp and paired
63+ with Newton physics.
64+ - **Output coverage: ** Produces RGB, albedo, depth, normals, semantic segmentation, and instance
65+ segmentation. It does not produce motion vectors or RTX material transport. Its focused
66+ raster pipeline exposes fewer ground-truth outputs than the RTX renderers, which integrate
67+ broader RTX and annotator capabilities.
68+ - **Best for: ** Training workflows where throughput matters more than full RTX fidelity.
69+
70+ .. dropdown :: OVRTX renderer
71+
72+ - **Runtime and physics: ** Provides kit-less RTX rendering through the ``isaaclab_ov `` extension
73+ and pairs with Newton physics.
74+ - **Output coverage: ** Provides RTX Minimal and photo-real rendering with geometry, motion, and
75+ label outputs.
76+ - **Best for: ** RTX image quality without running Isaac Sim.
77+
78+ .. dropdown :: Isaac RTX renderer
79+
80+ - **Runtime and physics: ** Runs NVIDIA's Omniverse RTX rendering pipeline inside Isaac Sim and
81+ pairs with PhysX.
82+ - **Output coverage: ** Provides RTX Minimal and photo-real rendering, plus the broadest
83+ camera-output coverage.
84+ - **Best for: ** Full RTX fidelity and workflows that already depend on Isaac Sim or Kit.
85+
7286Choosing a rendering capability
7387--------------------------------
7488
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