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Add collapsible renderer details
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docs/source/concepts/renderers.rst

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@@ -10,30 +10,9 @@ human-facing, interactive views for inspection, debugging, and recording. Isaac
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pluggable renderer architecture. All implementations follow the interface defined by
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:class:`~isaaclab.renderers.BaseRenderer`.
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Isaac Lab supports three rendering backends:
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- **Isaac RTX renderer** (``IsaacRtxRendererCfg``)
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- Runs NVIDIA's Omniverse RTX rendering pipeline inside Isaac Sim and pairs with PhysX.
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- Provides RTX Minimal and photo-real rendering, plus the broadest camera-output coverage.
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- Best for full RTX fidelity and workflows that already depend on Isaac Sim or Kit.
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- **OVRTX renderer** (``OVRTXRendererCfg``)
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- Provides kit-less RTX rendering through the ``isaaclab_ov`` extension and pairs with Newton.
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- Provides RTX Minimal and photo-real rendering with geometry, motion, and label outputs.
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- Best for RTX image quality without running Isaac Sim.
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- **Newton Warp renderer** (``NewtonWarpRendererCfg``)
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- Provides lightweight, kit-less rasterization built on NVIDIA Warp and pairs with Newton.
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- Produces RGB, albedo, depth, normals, and label outputs, but not motion vectors or RTX material
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transport.
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- Best for training workflows where throughput matters more than full RTX fidelity. Its focused
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raster pipeline exposes fewer ground-truth outputs than the RTX renderers, which integrate a
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broader set of RTX and annotator capabilities.
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See :ref:`camera-supported-annotators` for the output-by-backend support matrix.
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Isaac Lab supports three rendering backends. The table below summarizes their runtime requirements
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and primary use cases. See :ref:`renderer-details` for their execution models, output coverage,
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and limitations, and :ref:`camera-supported-annotators` for the output-by-backend support matrix.
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Choosing a renderer backend
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----------------------------
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.. include:: _renderer_gallery.rst
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.. _renderer-details:
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Renderer details
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----------------
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Open a renderer below for its execution model, output coverage, limitations, and typical use case.
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The gallery above remains a visual comparison; the camera support matrix is the authoritative
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output-by-backend reference.
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.. dropdown:: Newton Warp renderer
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- **Runtime and physics:** A lightweight, kit-less rasterizer built on NVIDIA Warp and paired
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with Newton physics.
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- **Output coverage:** Produces RGB, albedo, depth, normals, semantic segmentation, and instance
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segmentation. It does not produce motion vectors or RTX material transport. Its focused
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raster pipeline exposes fewer ground-truth outputs than the RTX renderers, which integrate
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broader RTX and annotator capabilities.
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- **Best for:** Training workflows where throughput matters more than full RTX fidelity.
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.. dropdown:: OVRTX renderer
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- **Runtime and physics:** Provides kit-less RTX rendering through the ``isaaclab_ov`` extension
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and pairs with Newton physics.
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- **Output coverage:** Provides RTX Minimal and photo-real rendering with geometry, motion, and
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label outputs.
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- **Best for:** RTX image quality without running Isaac Sim.
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.. dropdown:: Isaac RTX renderer
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- **Runtime and physics:** Runs NVIDIA's Omniverse RTX rendering pipeline inside Isaac Sim and
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pairs with PhysX.
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- **Output coverage:** Provides RTX Minimal and photo-real rendering, plus the broadest
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camera-output coverage.
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- **Best for:** Full RTX fidelity and workflows that already depend on Isaac Sim or Kit.
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Choosing a rendering capability
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--------------------------------
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