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[Task Clean-up][Assets] Serve the Shadow Hand from one asset with native PhysX tendons - #7161

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[Task Clean-up][Assets] Serve the Shadow Hand from one asset with native PhysX tendons#7161
kellyguo11 merged 37 commits into
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hujc7:jichuanh/shadow-tendon-codex-base

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@hujc7 hujc7 commented Aug 19, 2026

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Description

The Shadow Hand shipped as two assets, one per engine, with the PhysX tendons synthesised at
spawn — a per-environment patch that never completed scene construction at 4096 envs. One asset
now serves both, its Physics USD variant selecting the engine, with the four tendons authored
natively. set_fixed_tendon_position_target_index / _mask on BaseArticulation let a task
command a tendon without naming a backend.

The spawn-time tendon writers are not used here: the asset carries its four tendons natively and
runtime control goes through the tensor API. Their namespace fix and per-instance selection live in
#7527.

Both engines now spawn the hand at the asset's own pose. PhysX previously overrode init_state
with an identity rotation, so its hand sat differently from Newton's; removing that override
leaves one placement for both. The cube starts 98 mm from the fingertips instead of 132 mm, which
is a task change, not a rendering one — existing PhysX checkpoints are not comparable across
this PR.
The two engines' variants are aligned to 0.00 mm on palm, ffdistal, thdistal, forearm
and wrist.

Note

No dependency change — this runs on the pinned Newton 1.5.1 and uv.lock is untouched.
newton#4017 makes ArticulationView
generic over custom frequencies, but it was deliberately not backported to the 1.5 patch series,
so it arrives with 1.6. mjc_view_compat.py back-fills that surface on 1.5, which keeps the
tendon adapter written once against the 1.6 API instead of carrying two code paths. It is deleted by
#7468, which is held until the pinned Newton reaches 1.6.

Fixes # (issue)

Type of change

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)

Release backport

  • Backport this pull request to the active release branch after it merges into develop

Validation

Trained at each task's default environment count and iteration budget on Newton 1.5.1, through the
compatibility shim:

task success (mean last 20)
Isaac-Shadow-Reorient 0.9617
Isaac-Shadow-Reorient-Direct 0.9704
Isaac-Shadow-Handover-Direct 1.0000
Isaac-Shadow-Handover 0.8729

On PhysX, the handover tasks completed ten of ten seeds at their default 2048 environments with no
non-finite values.

This PR redefines success_rate to test distance at episode end rather than latching on first
contact, so these are not comparable with values recorded under the previous definition. Training
budgets cut to the measured plateau: reorient 10000 → 3000, handover 5000 → 3500.

Re-run at the shipping configuration on the current head, one arm per engine, task defaults:

task engine iters success
Isaac-Reorient-Cube-Shadow newton_mjwarp 3000 0.9665
Isaac-Reorient-Cube-Shadow isaacsim_physx 3000 0.9083

Suites across every touched package, all green: isaaclab_physx articulation 171, isaaclab_newton
articulation 198, isaaclab_ov articulation 87 (cpu) + 84 (cuda), newton
tendon control and reorient utils 21. The two fixed-tendon mask fixes each fail on the parent commit and pass on this one.

Asset warnings measured against nvbug 6701561

That bug reports the Shadow Hand emitting 183 material:binding "outside the scope of the
reference" warnings and 1225 Failed to find rigid body ... /joints/robot0_forearm warnings, one
per environment. Running its own repro on develop reproduces both exactly; on this branch the
rigid-body warnings are gone and the binding warnings drop to 90:

develop this PR
outside the scope of the reference 183 (visual bindings) 90 (physics bindings)
Failed to find rigid body .../robot0_forearm 1225 0

The remaining 90 are a converter defect in the new asset, not a regression: the prototypes in
instances.usda bind a stage-absolute physics material that USD cannot remap on reference, so it
discards them. They are redundant — base.usda binds the same material at composed scope, and all
32 colliders resolve to it either way — so they are cosmetic. Removed from the published asset
separately; that edit does not touch this PR.

Rendering references

The unified asset renders the hand in its own materials, so every baseline it feeds moved with it:
the isaaclab_visualizers goldens, the isaaclab_tasks rendering goldens for shadow_hand and
registered_tasks/Isaac-Reorient-Cube-Shadow-Camera-Direct, and that task's golden USD stage.

Pixel references were taken from the rendering suites' own comparison-images artifacts rather
than regenerated locally: they do not reproduce across GPU models, and a local L40 leaves the
shaded outputs about nine percent different from the L40S the runners use while every geometric
output matches exactly.

Checklist

  • I have read and understood the contribution guidelines
  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have added a changelog fragment under source/<pkg>/changelog.d/ for every touched package
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

@github-actions github-actions Bot added the asset New asset feature or request label Aug 19, 2026
"""
if isinstance(target, torch.Tensor):
offset = -target
elif isinstance(target, (int, float)):

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does this ever happen?

init_state=SHADOW_HAND_CFG.init_state.replace(pos=init_pos, rot=init_rot),
)

def _for_engine(physics: str):

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please check here

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please expand the preset and don't return preset

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if doesn't exceed the length we can just inline it

@hujc7

hujc7 commented Aug 27, 2026

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run-ci

@isaaclab-bot isaaclab-bot Bot added ci:run-docker Trigger the on-demand Docker and GPU CI workflow and removed ci:run-docker Trigger the on-demand Docker and GPU CI workflow labels Aug 27, 2026
@hujc7 hujc7 added ci:run-docker Trigger the on-demand Docker and GPU CI workflow and removed ci:run-docker Trigger the on-demand Docker and GPU CI workflow labels Aug 31, 2026
@hujc7
hujc7 force-pushed the jichuanh/shadow-tendon-codex-base branch from 1aaf6d8 to 1902d03 Compare August 31, 2026 22:43
The hand now spawns from the unified asset, so the reference frames it renders
moved with it. Seven of the eight combinations changed; newton/newton/tiled renders
byte-identically and is left as it was.
@hujc7 hujc7 added ci:run-docker Trigger the on-demand Docker and GPU CI workflow and removed ci:run-docker Trigger the on-demand Docker and GPU CI workflow labels Aug 31, 2026
The unified asset renders the hand in its own materials, so the reference frames
the rendering-correctness suite compares against no longer match. Twenty-four of
the seventy-six combinations moved; the rest are untouched.

Verified by re-running the suite against the regenerated references: 10 passed,
1 skipped.
@hujc7 hujc7 added ci:run-docker Trigger the on-demand Docker and GPU CI workflow and removed ci:run-docker Trigger the on-demand Docker and GPU CI workflow labels Sep 1, 2026
hujc7 added 2 commits August 31, 2026 18:37
The OVPhysX and OVRTX combinations render the hand from the same unified asset,
so their references moved with it. Twenty-three images across ovphysx-newton_renderer,
ovphysx-ovrtx_renderer and newton-ovrtx_renderer.

Verified by re-running the kitless suite against them: 20 passed, 2 skipped.
@hujc7

hujc7 commented Sep 4, 2026

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@ooctipus ooctipus left a comment

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Thanks for addressing all the concerns approved

… term

The term clamped every raw action to [-1, 1], which asserts that every caller
sends normalized policy output; no other action term bounds its input, and the RL
wrappers clip nothing by default. The bound belongs to the task, so the Shadow
configs carry clip over the tendon limits and the term applies scale and offset
directly. The result is unchanged for these tasks, since clip equals the mapped
span. scale and offset also take the scalar-or-dict forms a joint term takes,
parsed the same way, and the IO descriptor carries them as plain values.
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hujc7 commented Sep 4, 2026

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@@ -0,0 +1,32 @@
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).

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Can merge this with commands.py?

@@ -0,0 +1,272 @@
# Copyright (c) 2022-2026, The Isaac Lab Project Developers (https://github.com/isaac-sim/IsaacLab/blob/main/CONTRIBUTORS.md).

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Let's not use _ file name. Also @ooctipus has comment, if you follow that this file might not be needed either

The Shadow Hand's tendon-coupled fingers diverge past their joint limits under
the default explicit integrator, which corrupted memory and surfaced as a
SIGSEGV in an unrelated collision kernel. Measured over 260 steps against a
1.571 rad limit: euler reaches 3.275 with 15 joints out of range, implicitfast
0.944 with none, matching develop's 1.041.

The demo also never commanded the tendons, so the eight joints they span took
no command at all, and posed the hand with the reorientation task's spawn pose,
which left the palm facing down beside the Allegro.

Resolve the MuJoCo actuator rows of an articulation spawned outside a cloned
scene, where the importer leaves actuator_world at -1 and partitioning by world
selected nothing. Without it the tendon control never binds and commanding a
tendon reports the asset as authoring no tendon actuator.
@hujc7

hujc7 commented Sep 4, 2026

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kellyguo11 pushed a commit that referenced this pull request Sep 5, 2026
## Summary

- Bumps Newton from `1.5.1` to `1.6.0rc1`, the first release carrying
[newton#4017](newton-physics/newton#4017),
unblocking the MuJoCo tendon adapter that PR #7161 needs.
- `warp-lang` and `mujoco`/`mujoco-warp` move with it, because
`1.6.0rc1` requires them.
- Pins `newton[sim]` in `[project].dependencies` as well, so a wheel
built from this metadata resolves the fix rather than falling back to
the newest stable.
- Updates test literals in `isaaclab` and `isaaclab_newton` for Newton's
new actuator class names, and asks for a determinism guarantee in the
manipulation determinism test.

# Description

`resolve_fixed_tendon_actuator_columns` reads `mujoco.actuator_trntype`
through an
`ArticulationView`. Every Newton 1.5.x release rejects that with *"has
custom frequency
'mujoco:actuator' which is not supported by ArticulationView"*;
newton#4017 makes
`ArticulationView` generic over custom frequencies.

`1.6.0rc1` (published 2026-09-03) is the first release containing that
fix — verified two ways:
the merge commit `4055a159` is an ancestor of `v1.6.0rc1`, and
`custom_frequency_label_attributes`,
the symbol the fix introduces in `newton/_src/sim/model.py`, is present
at `v1.6.0rc1` and absent
at `v1.5.1`. No `1.6.0` final exists yet, and no 1.5.x backport carries
the fix, so `1.6.0rc1` is
the only released option.

The release requires `warp-lang>=1.17.0` and `mujoco-warp~=3.12.0`, so
those pins move too:

| Package | Before | After |
| --- | --- | --- |
| `newton[sim]` | `1.5.1` | `1.6.0rc1` |
| `warp-lang` | `1.16.0` | `1.17.0` |
| `mujoco` | `3.11.0` | `3.12.0` |
| `mujoco-warp` | `3.11.0` | `3.12.0` |

`warp-lang` is pinned to the `1.17.0` release rather than left as
`>=1.17.0`: Newton's prerelease
enables prerelease resolution, and an unbounded bound then resolves to a
nightly
(`1.18.0.dev20260903`).

## Wheel installs get the pin too

`[tool.uv].override-dependencies` only reaches `uv sync`, so it does not
constrain a wheel built
from this metadata. `1.6.0rc1` is a prerelease, which a default resolve
skips, so a loose bound
resolved `newton 1.5.1` — without newton#4017, the fix this bump exists
to deliver. Since
`wheel.yml` builds on every push to `develop`, that would have shipped.

`[project].dependencies` now pins `newton[sim]==1.6.0rc1`, matching the
override. A default
resolve of the new metadata returns `1.6.0rc1` under both `uv pip
compile` and `pip download`,
with no `--pre` flag. `isaacsim-core==6.0.1.0` requires
`newton[sim]==1.2.1`, so installing the
`isaacsim` extra still needs an override — exactly as on `develop`,
which carries an equally
exact pin in the same place.

## Newton actuator class rename

`1.6.0rc1` introduces `DrivePD` / `DriveNeuralMLP` / `DriveNeuralLSTM`
alongside the existing
`ControllerPD` / `ControllerNeural*`. Both names remain importable, so
this is **not** a breaking
API change and no production code changes. Tests in `isaaclab` and
`isaaclab_newton` assert on the
class name Newton *constructs with*, which switched to the `Drive*`
form, so those literals are
updated.

## Determinism

`test_manipulation_env_determinism[cuda-Isaac-Open-Drawer-Franka]`
failed on this branch in CI.
Two separate questions: whether the bump caused it, and why it failed at
all.

**Not caused by the bump.** Each arm was run 5x on the same machine,
because a single run of an
intermittent test samples a coin rather than measuring it:

| GPU | develop pins (`newton 1.5.1` / `warp 1.16.0` / `mujoco 3.11.0`)
| this PR (`newton 1.6.0rc1` / `warp 1.17.0` / `mujoco 3.12.0`) |
| --- | --- | --- |
| RTX PRO 6000 Blackwell | 3 / 5 failed | 3 / 5 failed |
| L40 | 3 / 3 passed | 4 / 4 passed |

Both pin sets fail at the same rate on Blackwell and both are clean on
L40, so the failure is
hardware-dependent, not version-dependent. Intermediate Newton revisions
(the commits before and
at [newton#4119](newton-physics/newton#4119),
the MuJoCo 3.12 bump) show
the same behaviour, so neither Warp 1.17, MuJoCo 3.12, nor #4119 is
implicated.

**Why it failed.** The test asserted bit-reproducible rewards without
ever asking for a
determinism guarantee. Newton defaults to
`wp.DeterministicMode.NOT_GUARANTEED`, under which
Warp's atomics may accumulate in any order, so two runs of the same
environment are not required
to agree — the assertion was stricter than the configuration it ran
under, and whether it held
came down to GPU scheduling.

The Newton-backed case now passes `deterministic_mode="run_to_run"`,
which is exactly the
guarantee this test asserts: one device, one process, run twice.
`deterministic_mode` is a Newton
setting, so the PhysX-backed `IsaacContrib-Lift-Cube-Franka` case leaves
it unset and the helper
keeps asserting that the mode is only applied to a `NewtonCfg` backend.
This is a
test-configuration fix, not a masking of the intermittency: the
guarantee the assertion depends
on is now actually requested.

Related: [#7561](#7561)
addresses the adjacent layer and
does not overlap this PR. Newton's solvers take a per-module
`deterministic` argument, which is
what `deterministic_mode` reaches and what this PR sets; Newton's sensor
and geometry kernels take
no such argument and fall back to the `warp.config.deterministic`
global, which #7561 raises from
the same config field in the RL entrypoint.

## Type of change

- Bug fix (non-breaking change which fixes an issue)

## Release backport

- [ ] <!-- backport-active-release --> Backport this pull request to the
active release branch after it merges into `develop`

## Validation

- `uv lock --check` — clean; the relock moves exactly the four packages
above, and the
  `[project].dependencies` pin moves exactly one further lockfile line
- Default resolve of the published metadata returns `newton==1.6.0rc1`
under both
  `uv pip compile` and `pip download`, with no `--pre` flag
- `uv run --frozen python -m pytest
source/isaaclab/test/cli/test_wheel_builder_metadata.py
source/isaaclab/test/cli/test_uv_run_pyproject.py` — 21 passed, which
enforces that the two generated `uv-overrides.txt` files match the
override table and that `[tool.isaaclab.versions]` mirrors the
dependency pins
- `uv run isaaclab -f` — passed
- Full Docker + Tests suite — **48 passed / 0 failed** on `b184335e80b`
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hujc7 commented Sep 5, 2026

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@hujc7 are you planning to address the comments around _mjwarp_view_compat.py?

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hujc7 commented Sep 5, 2026

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@hujc7 are you planning to address the comments around _mjwarp_view_compat.py?

All the comments should be addressed. For the shim, it will stay as a WAR for newton 1.5.1/0, the cleanup is ready for develop branch once this gets cherry-picked

@kellyguo11
kellyguo11 merged commit e0d2fe0 into isaac-sim:develop Sep 5, 2026
88 of 90 checks passed
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Backported to release/3.0.0 as 7b0f864.

isaaclab-bot Bot pushed a commit that referenced this pull request Sep 5, 2026
…ive PhysX tendons (#7161)

# Description

The Shadow Hand shipped as two assets, one per engine, with the PhysX
tendons synthesised at
spawn — a per-environment patch that never completed scene construction
at 4096 envs. One asset
now serves both, its `Physics` USD variant selecting the engine, with
the four tendons authored
natively. `set_fixed_tendon_position_target_index` / `_mask` on
`BaseArticulation` let a task
command a tendon without naming a backend.

The spawn-time tendon writers are not used here: the asset carries its
four tendons natively and
runtime control goes through the tensor API. Their namespace fix and
per-instance selection live in
#7527.

Both engines now spawn the hand at the asset's own pose. PhysX
previously overrode `init_state`
with an identity rotation, so its hand sat differently from Newton's;
removing that override
leaves one placement for both. The cube starts 98 mm from the fingertips
instead of 132 mm, which
is a task change, not a rendering one — **existing PhysX checkpoints are
not comparable across
this PR.** The two engines' variants are aligned to 0.00 mm on palm,
ffdistal, thdistal, forearm
and wrist.

> [!NOTE]
> **No dependency change — this runs on the pinned Newton 1.5.1 and
`uv.lock` is untouched.**
> [newton#4017](newton-physics/newton#4017)
makes `ArticulationView`
> generic over custom frequencies, but it was deliberately not
backported to the 1.5 patch series,
> so it arrives with 1.6. `mjc_view_compat.py` back-fills that surface
on 1.5, which keeps the
> tendon adapter written once against the 1.6 API instead of carrying
two code paths. It is deleted by
> **#7468**, which is held until the pinned Newton reaches 1.6.

Fixes # (issue)

## Type of change

- Bug fix (non-breaking change which fixes an issue)
- New feature (non-breaking change which adds functionality)

## Release backport

- [x] <!-- backport-active-release --> Backport this pull request to the
active release branch after it merges into `develop`

## Validation

Trained at each task's default environment count and iteration budget on
Newton 1.5.1, through the
compatibility shim:

| task | success (mean last 20) |
|---|---|
| `Isaac-Shadow-Reorient` | 0.9617 |
| `Isaac-Shadow-Reorient-Direct` | 0.9704 |
| `Isaac-Shadow-Handover-Direct` | 1.0000 |
| `Isaac-Shadow-Handover` | 0.8729 |

On PhysX, the handover tasks completed ten of ten seeds at their default
2048 environments with no
non-finite values.

This PR redefines `success_rate` to test distance at episode end rather
than latching on first
contact, so these are not comparable with values recorded under the
previous definition. Training
budgets cut to the measured plateau: reorient 10000 → 3000, handover
5000 → 3500.

Re-run at the shipping configuration on the current head, one arm per
engine, task defaults:

| task | engine | iters | success |
|---|---|---|---|
| `Isaac-Reorient-Cube-Shadow` | `newton_mjwarp` | 3000 | 0.9665 |
| `Isaac-Reorient-Cube-Shadow` | `isaacsim_physx` | 3000 | 0.9083 |

Suites across every touched package, all green: `isaaclab_physx`
articulation 171, `isaaclab_newton`
articulation 198, `isaaclab_ov` articulation 87 (cpu) + 84 (cuda),
newton
tendon control and reorient utils 21. The two fixed-tendon mask fixes
each fail on the parent commit and pass on this one.

### Asset warnings measured against nvbug 6701561

That bug reports the Shadow Hand emitting 183 `material:binding`
"outside the scope of the
reference" warnings and 1225 `Failed to find rigid body ...
/joints/robot0_forearm` warnings, one
per environment. Running its own repro on `develop` reproduces both
exactly; on this branch the
rigid-body warnings are gone and the binding warnings drop to 90:

| | `develop` | this PR |
|---|---|---|
| `outside the scope of the reference` | 183 (visual bindings) | 90
(physics bindings) |
| `Failed to find rigid body .../robot0_forearm` | 1225 | 0 |

The remaining 90 are a converter defect in the new asset, not a
regression: the prototypes in
`instances.usda` bind a stage-absolute physics material that USD cannot
remap on reference, so it
discards them. They are redundant — `base.usda` binds the same material
at composed scope, and all
32 colliders resolve to it either way — so they are cosmetic. Removed
from the published asset
separately; that edit does not touch this PR.

## Rendering references

The unified asset renders the hand in its own materials, so every
baseline it feeds moved with it:
the `isaaclab_visualizers` goldens, the `isaaclab_tasks` rendering
goldens for `shadow_hand` and
`registered_tasks/Isaac-Reorient-Cube-Shadow-Camera-Direct`, and that
task's golden USD stage.

Pixel references were taken from the rendering suites' own
`comparison-images` artifacts rather
than regenerated locally: they do not reproduce across GPU models, and a
local L40 leaves the
shaded outputs about nine percent different from the L40S the runners
use while every geometric
output matches exactly.

## Checklist

- [x] I have read and understood the [contribution
guidelines](https://isaac-sim.github.io/IsaacLab/main/source/refs/contributing.html)
- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [x] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [x] I have added tests that prove my fix is effective or that my
feature works
- [x] I have added a changelog fragment under
`source/<pkg>/changelog.d/` for every touched package
- [x] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there

(cherry picked from commit e0d2fe0)
@ooctipus
ooctipus deleted the jichuanh/shadow-tendon-codex-base branch September 6, 2026 06:02
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