v1.0.0 #1
Annotations
9 warnings
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release
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L15
'Instantiate' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L12
'new List<string>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L11
'new List<int>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L21
'new int[]' allocates inside the frequently-called method 'FixedUpdate'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L15
'Instantiate' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L12
'new List<string>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L11
'new List<int>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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release:
samples/SampleUnityCode/SampleBehaviour.cs#L21
'new int[]' allocates inside the frequently-called method 'FixedUpdate'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
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Artifacts
Produced during runtime
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release-1.0.0
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80.1 KB |
sha256:47a6426f1497b72d4533d61116d4327b29a8519f917cd11baa3076b2b33d8c84
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