v1.3.0 #4
Annotations
11 warnings
|
release
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/checkout@v4, actions/setup-dotnet@v4, actions/upload-artifact@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L18
'new List<int>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L64
'new List<float>' allocates inside the frequently-called method 'Tick'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L32
'new int[]' allocates inside the frequently-called method 'FixedUpdate'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L15
'Camera.allCameras' returns a new 'Camera[]' on every call inside the frequently-called method 'Update'. Use a non-allocating overload or cache the result. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL003.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L12
'string interpolation' allocates inside the frequently-called method 'Update'. Move it out of the method or cache the result. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL002.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L25
'new Vector3 boxed to object' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L22
'Instantiate' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L19
'new List<string>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L18
'new List<int>' allocates inside the frequently-called method 'Update'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
|
release:
samples/SampleUnityCode/SampleBehaviour.cs#L64
'new List<float>' allocates inside the frequently-called method 'Tick'. Consider using an object pool to avoid per-frame allocations. (https://github.com/joezhuo2/ObjectPoolLinter/blob/main/docs/rules/OPL001.md)
|
Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
|
release-1.3.0
|
107 KB |
sha256:bb4846c07f6e4ae42f2fa1516ceaf756473239a555ab5fe3f3ad119a5f4a1e98
|
|