docs: update README.md to reflect convention-based layout and stylesh… #204
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| name: CI | |
| on: | |
| push: | |
| branches: | |
| - main | |
| - next | |
| pull_request: | |
| types: [opened, synchronize, reopened] | |
| workflow_dispatch: {} | |
| env: | |
| PROJECT_UNITY_VERSION: 2022.3.62f3 | |
| DISABLE_BUILD_PLATFORM: StandaloneWindows64 | |
| jobs: | |
| buildAndTestForLinux: | |
| name: Test on ${{ matrix.unityVersion }} (${{ matrix.targetPlatform }}) | |
| runs-on: ubuntu-latest | |
| strategy: | |
| fail-fast: false | |
| matrix: | |
| unityVersion: | |
| - 2021.3.45f1 | |
| - 2022.3.62f3 | |
| - 6000.0.67f1 | |
| - 6000.3.8f1 | |
| targetPlatform: | |
| - StandaloneLinux64 | |
| - StandaloneWindows64 | |
| steps: | |
| - uses: actions/checkout@v4 | |
| with: | |
| fetch-depth: 0 | |
| - uses: actions/cache@v4 | |
| with: | |
| path: Library | |
| key: Library-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}-${{ hashFiles('Assets/**', 'Packages/**', 'ProjectSettings/**') }} | |
| restore-keys: | | |
| Library-${{ matrix.targetPlatform }}-${{ matrix.unityVersion }}- | |
| Library-${{ matrix.targetPlatform }}- | |
| Library- | |
| - name: Set up .NET | |
| uses: actions/setup-dotnet@v4 | |
| with: | |
| dotnet-version: 6.0.x | |
| - uses: game-ci/unity-test-runner@v4 | |
| id: testRunner | |
| env: | |
| UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
| UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
| UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
| with: | |
| unityVersion: ${{ matrix.unityVersion }} | |
| githubToken: ${{ secrets.GITHUB_TOKEN }} | |
| customParameters: -debugCodeOptimization -enableCodeCoverage -coverageResultsPath ./CodeCoverage -coverageOptions "useProjectSettings;generateAdditionalMetrics" | |
| - name: Build Roslyn project | |
| run: dotnet build ./UIComponents.Roslyn/UIComponents.Roslyn.sln -c Release | |
| - name: Test Roslyn project | |
| run: dotnet test ./UIComponents.Roslyn/UIComponents.Roslyn.sln -c Release --no-build --verbosity normal --collect:"XPlat Code Coverage;ExcludeByFile=**/*.Designer.cs" | |
| - uses: actions/upload-artifact@v4 | |
| if: always() | |
| with: | |
| name: ${{ github.job }}-${{ matrix.unityVersion }}-${{ matrix.targetPlatform }}-test-results | |
| path: ${{ steps.testRunner.outputs.artifactsPath }} | |
| - name: Upload code coverage to Codecov | |
| uses: codecov/codecov-action@v3 | |
| with: | |
| name: Tests | |
| flags: automated | |
| token: ${{ secrets.CODECOV_TOKEN }} | |
| files: CodeCoverage/**/*.xml,UIComponents.Roslyn/**/TestResults/**/coverage.cobertura.xml | |
| - name: Commit Unity project changes | |
| if: ${{ matrix.targetPlatform != env.DISABLE_BUILD_PLATFORM }} | |
| run: | | |
| git config --global user.name 'github-bot' | |
| git config --global user.email 'github-bot@users.noreply.github.com' | |
| git add -A | |
| git commit -m "chore(ci): switch to different unity version" || echo skipping commit | |
| - uses: game-ci/unity-builder@v4 | |
| if: ${{ matrix.targetPlatform != env.DISABLE_BUILD_PLATFORM }} | |
| env: | |
| UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
| UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
| UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
| with: | |
| unityVersion: ${{ matrix.unityVersion }} | |
| targetPlatform: ${{ matrix.targetPlatform }} |