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Copy file name to clipboardExpand all lines: docs/benchmark/CCERL_LEADERBOARD.md
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Status: current release-candidate snapshot for `CCERL-2P10-v2`.
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This is the current local calibration snapshot for the public Chinese Checkers engine benchmark. It is engine-relative, anchored at `random = 0`, and should not be interpreted as human Elo. Source-style open-source adapters are included directly in the all-pairs ladder, not projected from a single match.`svjayanthi-mcts-fast` is excluded from the public table because it lost every useful comparison game in screening.
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This is the current local calibration snapshot for the public Chinese Checkers engine benchmark. It is engine-relative, anchored at `random = 0`, and should not be interpreted as human Elo. Source-style open-source adapters are included directly in the all-pairs ladder, not projected from a single match.
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## Fixed-Simulation Baseline Ladder
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## Open-Source Adapter Check
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Source-style adapters for representative public Chinese Checkers bots are included in the main all-pairs ladder above. The retained adapters are `marblefish-ab`, `harryz-rule`, and `zedrichu-minimax`; `svjayanthi-mcts-fast` was removed from the official ladder because it produced an uninformative all-loss profile.
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Source-style adapters for representative public Chinese Checkers bots are included in the main all-pairs ladder above. The retained adapters are `marblefish-ab`, `harryz-rule`, and `zedrichu-minimax`.
Copy file name to clipboardExpand all lines: docs/benchmark/OPEN_SOURCE_BOT_SCREENING.md
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| Project | Public description | Fit for CCERL |
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|`SVJayanthi/ChineseCheckersMCTS`| Java Chinese Checkers player using Monte Carlo Tree Search. | Good algorithmic reference; GUI/original-code integration is brittle, so v1 uses a CCERL MCTS-style adapter. |
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|`arthur-x/MarbleFish`| Browser-playable Chinese Checkers AI using alpha-beta search and beam-style pruning. | Good algorithmic reference; v1 ports the published alpha-beta scoring/search style to CCERL. |
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|`Zedrichu/Chinese-Checkers-AI`| Python project with random, non-repeating-random, and minimax players. | Useful minimax/heuristic reference, but upstream uses `triangle_size=3`, so direct binary comparison would not be the same game. |
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|`HarryZalessky/Chinese-Checkers`| Java graph-based 121-cell, 10-piece game with a rule-based "perfect game" AI. | Good rules/heuristic reference; v1 ports the rule-path style to CCERL. |
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It uses all 86 audited v2 positions, paired color swaps, all 171 displayed-engine pairs, 29,412 games total, 64-simulation neural search, the existing native/CCP logs plus latest-champion incremental runs, and `random = 0`. Open-source adapter rows are fitted in the same all-pairs graph as every other displayed engine; `svjayanthi-mcts-fast` is excluded because it produced no useful comparison signal.
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It uses all 86 audited v2 positions, paired color swaps, all 171 displayed-engine pairs, 29,412 games total, 64-simulation neural search, the existing native/CCP logs plus latest-champion incremental runs, and `random = 0`. Open-source adapter rows are fitted in the same all-pairs graph as every other displayed engine.
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| Rank | Baseline | Elo | Games | Score | vs JumpStar_60 | vs JumpStar_82 |
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