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60 lines (53 loc) · 1012 Bytes
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Copy pathlevel 2.conf
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60 lines (53 loc) · 1012 Bytes
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star_quota = 10 # number of stars to win
time_limit = 128 # in seconds
hunter_spawn_rate = 0.25 # hunter spawn rate per second
star_spawn_rate = 2 # star spawn rate per second
game_height = 20
game_width = 70
hunter_spawn_rate_escalation = 0.01 # hunter spawn rate escalation per second
hunter_initial_bounces_escalation = 0.01 # hunter initial bounces escalation per second
score_time_multiplier = 1
score_star_multiplier = 10
score_life_multiplier = 5
score_difficulty_multiplier = 20
player {
initial_speed = 3
min_speed = 1
max_speed = 5
life_force = 10
}
hunter {
shape = 2x2
speed = 1
damage = 3
initial_bounces = 2
spawn_chance = 0.5
}
hunter {
shape = 1x2
speed = 1
damage = 1
initial_bounces = 1
spawn_chance = 0.8
}
hunter {
shape = 1x3
speed = 2
damage = 1
initial_bounces = 1
spawn_chance = 0.1
}
hunter {
shape = 2x1
speed = 1
damage = 5
initial_bounces = 4
spawn_chance = 0.1
}
hunter {
shape = 3x1
speed = 2
damage = 3
initial_bounces = 1
spawn_chance = 0.05
}