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Copy pathCMakeLists.txt
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292 lines (265 loc) · 12 KB
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cmake_minimum_required(VERSION 4.0.1)
project(WaveEngine)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
set(WAVE_ENGINE_DIR "${PROJECT_SOURCE_DIR}/Engine")
set(WAVE_SHADER_DIR "${WAVE_ENGINE_DIR}/Shaders")
file(GLOB_RECURSE WAVE_RUNTIME_HEADER CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Engine/Source/Core/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Input/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Misc/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/RenderGraph/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/RHI/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Scene/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Shader/*.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Trace/*.h")
list(APPEND WAVE_RUNTIME_HEADER
"${PROJECT_SOURCE_DIR}/Engine/Source/Window.h")
file(GLOB_RECURSE WAVE_RUNTIME_SOURCE CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Engine/Source/Core/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Input/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Misc/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/RenderGraph/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/RHI/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Scene/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Shader/*.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Trace/*.cpp")
list(APPEND WAVE_RUNTIME_SOURCE
"${PROJECT_SOURCE_DIR}/Engine/Source/Window.cpp")
list(REMOVE_ITEM WAVE_RUNTIME_HEADER
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorCompositePass.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorSelectionPass.h")
list(REMOVE_ITEM WAVE_RUNTIME_SOURCE
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorCompositePass.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorSelectionPass.cpp")
file(GLOB_RECURSE WAVE_EDITOR_SUPPORT_HEADER CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Engine/Source/UI/*.h")
list(APPEND WAVE_EDITOR_SUPPORT_HEADER
"${PROJECT_SOURCE_DIR}/Engine/Source/Developer/RenderDocIntegration.h")
file(GLOB_RECURSE WAVE_EDITOR_SUPPORT_SOURCE CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Engine/Source/UI/*.cpp")
list(APPEND WAVE_EDITOR_SUPPORT_SOURCE
"${PROJECT_SOURCE_DIR}/Engine/Source/Developer/RenderDocIntegration.cpp")
list(APPEND WAVE_EDITOR_SUPPORT_HEADER
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorCompositePass.h"
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorSelectionPass.h")
list(APPEND WAVE_EDITOR_SUPPORT_SOURCE
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorCompositePass.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Renderer/EditorSelectionPass.cpp")
set(WAVE_EDITOR_ENTRY
"${PROJECT_SOURCE_DIR}/Engine/Source/WaveEditor.cpp")
file(GLOB_RECURSE WAVE_RUNTIME_THIRD_PARTY_FILES CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/*.h"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/*.cpp")
list(FILTER WAVE_RUNTIME_THIRD_PARTY_FILES EXCLUDE REGEX ".*/Engine/ThirdParty/imgui/.*")
list(APPEND WAVE_RUNTIME_THIRD_PARTY_FILES
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/ufbx/ufbx.c")
file(GLOB WAVE_EDITOR_THIRD_PARTY_FILES CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/*.h"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/*.cpp")
list(REMOVE_ITEM WAVE_EDITOR_THIRD_PARTY_FILES
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/imgui_demo.cpp")
list(APPEND WAVE_EDITOR_THIRD_PARTY_FILES
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/backends/imgui_impl_dx12.cpp"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/backends/imgui_impl_glfw.cpp")
if (WIN32)
set(GLFW_DIR "${PROJECT_SOURCE_DIR}/Engine/ThirdParty/glfw")
set(GLFW_SRC_DIR "${GLFW_DIR}/src")
set(GLFW_SOURCES
"${GLFW_SRC_DIR}/context.c"
"${GLFW_SRC_DIR}/init.c"
"${GLFW_SRC_DIR}/input.c"
"${GLFW_SRC_DIR}/monitor.c"
"${GLFW_SRC_DIR}/platform.c"
"${GLFW_SRC_DIR}/vulkan.c"
"${GLFW_SRC_DIR}/window.c"
"${GLFW_SRC_DIR}/egl_context.c"
"${GLFW_SRC_DIR}/osmesa_context.c"
"${GLFW_SRC_DIR}/null_init.c"
"${GLFW_SRC_DIR}/null_monitor.c"
"${GLFW_SRC_DIR}/null_window.c"
"${GLFW_SRC_DIR}/null_joystick.c"
"${GLFW_SRC_DIR}/win32_module.c"
"${GLFW_SRC_DIR}/win32_time.c"
"${GLFW_SRC_DIR}/win32_thread.c"
"${GLFW_SRC_DIR}/win32_init.c"
"${GLFW_SRC_DIR}/win32_joystick.c"
"${GLFW_SRC_DIR}/win32_monitor.c"
"${GLFW_SRC_DIR}/win32_window.c"
"${GLFW_SRC_DIR}/wgl_context.c"
)
list(APPEND WAVE_RUNTIME_THIRD_PARTY_FILES
${GLFW_SOURCES}
"${GLFW_DIR}/include/GLFW/glfw3.h"
"${GLFW_DIR}/include/GLFW/glfw3native.h"
"${GLFW_SRC_DIR}/internal.h"
"${GLFW_SRC_DIR}/platform.h"
"${GLFW_SRC_DIR}/mappings.h"
"${GLFW_SRC_DIR}/null_platform.h"
"${GLFW_SRC_DIR}/null_joystick.h"
"${GLFW_SRC_DIR}/win32_platform.h"
"${GLFW_SRC_DIR}/win32_joystick.h"
"${GLFW_SRC_DIR}/win32_time.h"
"${GLFW_SRC_DIR}/win32_thread.h"
)
endif()
file(GLOB_RECURSE WAVE_RUNTIME_SHADERS CONFIGURE_DEPENDS
"${WAVE_SHADER_DIR}/*.hlsl"
"${WAVE_SHADER_DIR}/*.hlsli"
"${WAVE_SHADER_DIR}/*.h")
set(WAVE_EDITOR_SHADERS
"${WAVE_SHADER_DIR}/EditorComposite.hlsl"
"${WAVE_SHADER_DIR}/EditorSelection.hlsl")
list(REMOVE_ITEM WAVE_RUNTIME_SHADERS ${WAVE_EDITOR_SHADERS})
set(ENGINE_SHADERS ${WAVE_RUNTIME_SHADERS} ${WAVE_EDITOR_SHADERS})
add_library(WaveRuntime STATIC
${WAVE_RUNTIME_HEADER}
${WAVE_RUNTIME_SOURCE}
${WAVE_RUNTIME_THIRD_PARTY_FILES}
${WAVE_RUNTIME_SHADERS})
add_library(WaveEditorSupport STATIC
${WAVE_EDITOR_SUPPORT_HEADER}
${WAVE_EDITOR_SUPPORT_SOURCE}
${WAVE_EDITOR_THIRD_PARTY_FILES}
${WAVE_EDITOR_SHADERS})
add_executable(WaveEditor ${WAVE_EDITOR_ENTRY})
set_property(TARGET WaveRuntime PROPERTY COMPILE_WARNING_AS_ERROR ON)
set_property(TARGET WaveEditorSupport PROPERTY COMPILE_WARNING_AS_ERROR ON)
set_property(TARGET WaveEditor PROPERTY COMPILE_WARNING_AS_ERROR ON)
# ---------------- WaveTraceViewer ----------------
file(GLOB TRACE_VIEWER_SOURCES CONFIGURE_DEPENDS
"${PROJECT_SOURCE_DIR}/Tools/TraceViewer/*.h"
"${PROJECT_SOURCE_DIR}/Tools/TraceViewer/*.cpp")
set(TRACE_VIEWER_SHARED
"${PROJECT_SOURCE_DIR}/Engine/Source/Core/Paths/PathService.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Trace/TraceCodec.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/Trace/TraceAnalysis.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/UI/EditorStyle.cpp"
"${PROJECT_SOURCE_DIR}/Engine/Source/UI/EditorWidgets.cpp")
set(TRACE_VIEWER_IMGUI
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/imgui.cpp"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/imgui_draw.cpp"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/imgui_tables.cpp"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/imgui_widgets.cpp"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/backends/imgui_impl_win32.cpp"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/backends/imgui_impl_dx11.cpp")
add_executable(WaveTraceViewer WIN32 ${TRACE_VIEWER_SOURCES} ${TRACE_VIEWER_SHARED} ${TRACE_VIEWER_IMGUI})
set_property(TARGET WaveTraceViewer PROPERTY COMPILE_WARNING_AS_ERROR ON)
target_link_libraries(WaveTraceViewer PRIVATE d3d11 dxgi ws2_32 comdlg32 shell32)
target_include_directories(WaveTraceViewer PRIVATE
"${PROJECT_SOURCE_DIR}/Engine/Source"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/backends")
target_precompile_headers(WaveTraceViewer PRIVATE "${PROJECT_SOURCE_DIR}/Tools/TraceViewer/ViewerPCH.h")
set_source_files_properties(${TRACE_VIEWER_IMGUI} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
if(MSVC)
target_compile_options(WaveTraceViewer PRIVATE /bigobj /Zc:preprocessor)
endif()
# Third party libraries
# find_package(Vulkan REQUIRED)
target_link_libraries(WaveRuntime PUBLIC
# Vulkan::Vulkan
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/Lib/dxcompiler.lib"
#...
)
target_link_libraries(WaveEditorSupport PUBLIC WaveRuntime)
target_link_libraries(WaveEditor PRIVATE WaveEditorSupport)
if (WIN32)
target_link_libraries(WaveRuntime PUBLIC ws2_32)
endif ()
target_include_directories(WaveRuntime PUBLIC
"${PROJECT_SOURCE_DIR}/Engine/Source"
"${PROJECT_SOURCE_DIR}/Engine/Shaders/Shared"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/Include"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/glfw/include"
)
target_include_directories(WaveEditorSupport PUBLIC
"${PROJECT_SOURCE_DIR}/Engine/Source"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui"
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/imgui/backends"
)
if (WIN32)
target_include_directories(WaveRuntime PRIVATE
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/glfw/src"
)
endif()
target_precompile_headers(WaveRuntime PRIVATE
"${PROJECT_SOURCE_DIR}/Engine/Source/Core/EnginePCH.h"
)
target_precompile_headers(WaveEditorSupport PRIVATE
"${PROJECT_SOURCE_DIR}/Engine/Source/Core/EnginePCH.h"
)
target_precompile_headers(WaveEditor PRIVATE
"${PROJECT_SOURCE_DIR}/Engine/Source/Core/EnginePCH.h"
)
# Build ufbx as C++ and avoid forcing the engine PCH into the third-party source.
set_source_files_properties(
"${PROJECT_SOURCE_DIR}/Engine/ThirdParty/ufbx/ufbx.c"
PROPERTIES
LANGUAGE CXX
SKIP_PRECOMPILE_HEADERS ON
)
# TraceLiveSink.cpp must include WinSock2.h before windows.h, but the engine
# PCH pulls in windows.h without WIN32_LEAN_AND_MEAN (which drags in the
# legacy winsock.h). Compile this one TU without the PCH.
set_source_files_properties(
"${PROJECT_SOURCE_DIR}/Engine/Source/Trace/TraceLiveSink.cpp"
PROPERTIES
SKIP_PRECOMPILE_HEADERS ON
)
if (WIN32)
set_source_files_properties(
${GLFW_SOURCES}
PROPERTIES
SKIP_PRECOMPILE_HEADERS ON
COMPILE_DEFINITIONS "_GLFW_WIN32;UNICODE;_UNICODE;_CRT_SECURE_NO_WARNINGS"
)
endif()
add_definitions(-DNOMINMAX)
source_group(TREE "${PROJECT_SOURCE_DIR}/Engine/Source" PREFIX "Runtime Source"
FILES ${WAVE_RUNTIME_HEADER} ${WAVE_RUNTIME_SOURCE})
source_group(TREE "${PROJECT_SOURCE_DIR}/Engine/Source" PREFIX "Editor Source"
FILES ${WAVE_EDITOR_SUPPORT_HEADER} ${WAVE_EDITOR_SUPPORT_SOURCE} ${WAVE_EDITOR_ENTRY})
source_group(TREE "${PROJECT_SOURCE_DIR}/Engine/ThirdParty" PREFIX "Runtime ThirdParty"
FILES ${WAVE_RUNTIME_THIRD_PARTY_FILES})
source_group(TREE "${PROJECT_SOURCE_DIR}/Engine/ThirdParty" PREFIX "Editor ThirdParty"
FILES ${WAVE_EDITOR_THIRD_PARTY_FILES})
source_group(TREE "${PROJECT_SOURCE_DIR}/Engine/Shaders" PREFIX "Runtime Shaders"
FILES ${WAVE_RUNTIME_SHADERS})
source_group(TREE "${PROJECT_SOURCE_DIR}/Engine/Shaders" PREFIX "Editor Shaders"
FILES ${WAVE_EDITOR_SHADERS})
if(MSVC)
# Edit-and-Continue and incremental linking are Debug-only. Enabling them in
# optimized configurations silently weakens Release link optimization.
foreach(WAVE_TARGET WaveRuntime WaveEditorSupport WaveEditor)
target_compile_options(${WAVE_TARGET} PRIVATE "$<$<CONFIG:Debug>:/ZI>")
target_compile_options(${WAVE_TARGET} PRIVATE /bigobj /Zc:preprocessor)
endforeach()
target_link_options(WaveEditor PRIVATE "$<$<CONFIG:Debug>:/INCREMENTAL>")
## Only include hlsl as text file.
set_source_files_properties(${ENGINE_SHADERS} PROPERTIES HEADER_FILE_ONLY TRUE)
else()
target_compile_options(WaveRuntime PRIVATE -Wa,-mbig-obj)
target_compile_options(WaveEditorSupport PRIVATE -Wa,-mbig-obj)
target_compile_options(WaveEditor PRIVATE -Wa,-mbig-obj)
endif()
if(WIN32)
file(GLOB_RECURSE BINARY_FILES "${PROJECT_SOURCE_DIR}/Engine/ThirdParty/bin/*.dll" "${PROJECT_SOURCE_DIR}/Engine/ThirdParty/bin/*.pdb")
foreach(BINARY_FILE ${BINARY_FILES})
message(STATUS "Copy ${BINARY_FILE}")
add_custom_command(
TARGET WaveEditor POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${BINARY_FILE}"
"$<TARGET_FILE_DIR:WaveEditor>"
VERBATIM
)
endforeach()
endif()