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PlayerCharacteristics.md

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PlayerCharacteristics

PlayerCharacteristics summarises a Player's scouting profile: the positions they can play, plus ranked lists of positive (strengths) and negative (weaknesses) attributes. Each attribute is a PlayerCharacteristic with a numeric rank (higher = stronger) and a type code; the code → name mapping is listed in Characteristic Types below (e.g. 5 = Finishing, 9 = Tackling).

Where you'll see it: the football player‑attributes / characteristics endpoint.

Related models: Player.

Properties

  • negative (@NotNull List<PlayerCharacteristic>):

    • A list of negative characteristics associated with the player.
    • This field is mandatory and cannot be null.
    • Each characteristic contains a rank and type indicating specific player weaknesses.
  • positions (@NotNull List<String>):

    • A list of playing positions that the player can occupy on the field.
    • This field is mandatory and cannot be null.
    • Contains standard position codes (e.g., "ST" for striker, "CB" for center back).
  • positive (@NotNull List<PlayerCharacteristic>):

    • A list of positive characteristics associated with the player.
    • This field is mandatory and cannot be null.
    • Each characteristic contains a rank and type indicating specific player strengths.

Related Classes

PlayerCharacteristic

  • rank (int):

    • Numerical value indicating the strength or significance of this characteristic.
    • Higher values typically indicate stronger presence of the characteristic.
  • type (int):

    • Integer constant identifying the specific type of characteristic.
    • Maps to predefined characteristic types (see Characteristic Types below).

Characteristic Types

Offensive Characteristics

  • FINISHING (5):
    • Player's ability to convert scoring opportunities.
  • LONG_SHOTS (4):
    • Capability to score from distance.
  • CREATIVITY (7):
    • Ability to create chances and orchestrate plays.
  • PASSING (6):
    • Passing accuracy and distribution skills.
  • BALL_CONTROL (14):
    • Close control and ball handling ability.

Set-Piece Characteristics

  • FREE_KICK_TAKING (3):
    • Ability in direct and indirect free kicks.
  • PENALTY_TAKING (2):
    • Effectiveness in penalty situations.

Defensive Characteristics

  • TACKLING (9):
    • Ability to win the ball through tackles.
  • BALL_INTERCEPTION (10):
    • Skill in reading and intercepting passes.
  • POSITIONING (25):
    • Tactical awareness and positioning.

Physical Characteristics

  • AERIAL (22):
    • General aerial ability.
  • AERIAL_DUELS (16):
    • Success in aerial challenges.
  • GROUND_DUELS (15):
    • Effectiveness in ground challenges.

Mental Characteristics

  • CONSISTENCY (11):
    • Reliability of performance.
  • DISCIPLINE (18):
    • Behavioral discipline and card avoidance.
  • ERROR_PRONENESS (17):
    • Tendency to make mistakes.

Goalkeeper-Specific Characteristics

  • HANDLING (23):
    • Ball handling ability for goalkeepers.
  • REFLEXES (20):
    • Quick reaction saves.
  • RUNS_OUT (21):
    • Tendency and effectiveness in coming off the line.
  • PENALTY_SAVE (19):
    • Ability to save penalties.

Tactical Characteristics

  • ANCHOR_PLAY (1):
    • Ability to hold up play and link with teammates.
  • HIGH_PRESSING (26):
    • Effectiveness in pressing high up the pitch.
  • LONG_BALLS (13):
    • Ability to make accurate long passes.

Special Cases

  • LONG_SHOTS_SAVING (-1):
    • Goalkeeper's ability to save long-range shots.
  • LONG_DISTANCE_SHOTS (24):
    • Specific attribute for long-range shooting ability.