PlayerCharacteristics summarises a Player's scouting profile: the
positions they can play, plus ranked lists of positive (strengths) and negative
(weaknesses) attributes. Each attribute is a PlayerCharacteristic with a numeric
rank (higher = stronger) and a type code; the code → name mapping is listed in
Characteristic Types below (e.g. 5 = Finishing,
9 = Tackling).
Where you'll see it: the football player‑attributes / characteristics endpoint.
Related models: Player.
-
negative (
@NotNull List<PlayerCharacteristic>):- A list of negative characteristics associated with the player.
- This field is mandatory and cannot be null.
- Each characteristic contains a rank and type indicating specific player weaknesses.
-
positions (
@NotNull List<String>):- A list of playing positions that the player can occupy on the field.
- This field is mandatory and cannot be null.
- Contains standard position codes (e.g., "ST" for striker, "CB" for center back).
-
positive (
@NotNull List<PlayerCharacteristic>):- A list of positive characteristics associated with the player.
- This field is mandatory and cannot be null.
- Each characteristic contains a rank and type indicating specific player strengths.
-
rank (
int):- Numerical value indicating the strength or significance of this characteristic.
- Higher values typically indicate stronger presence of the characteristic.
-
type (
int):- Integer constant identifying the specific type of characteristic.
- Maps to predefined characteristic types (see Characteristic Types below).
- FINISHING (5):
- Player's ability to convert scoring opportunities.
- LONG_SHOTS (4):
- Capability to score from distance.
- CREATIVITY (7):
- Ability to create chances and orchestrate plays.
- PASSING (6):
- Passing accuracy and distribution skills.
- BALL_CONTROL (14):
- Close control and ball handling ability.
- FREE_KICK_TAKING (3):
- Ability in direct and indirect free kicks.
- PENALTY_TAKING (2):
- Effectiveness in penalty situations.
- TACKLING (9):
- Ability to win the ball through tackles.
- BALL_INTERCEPTION (10):
- Skill in reading and intercepting passes.
- POSITIONING (25):
- Tactical awareness and positioning.
- AERIAL (22):
- General aerial ability.
- AERIAL_DUELS (16):
- Success in aerial challenges.
- GROUND_DUELS (15):
- Effectiveness in ground challenges.
- CONSISTENCY (11):
- Reliability of performance.
- DISCIPLINE (18):
- Behavioral discipline and card avoidance.
- ERROR_PRONENESS (17):
- Tendency to make mistakes.
- HANDLING (23):
- Ball handling ability for goalkeepers.
- REFLEXES (20):
- Quick reaction saves.
- RUNS_OUT (21):
- Tendency and effectiveness in coming off the line.
- PENALTY_SAVE (19):
- Ability to save penalties.
- ANCHOR_PLAY (1):
- Ability to hold up play and link with teammates.
- HIGH_PRESSING (26):
- Effectiveness in pressing high up the pitch.
- LONG_BALLS (13):
- Ability to make accurate long passes.
- LONG_SHOTS_SAVING (-1):
- Goalkeeper's ability to save long-range shots.
- LONG_DISTANCE_SHOTS (24):
- Specific attribute for long-range shooting ability.