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Copy pathmemory.cpp
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84 lines (74 loc) · 2.51 KB
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/**
* memory.cpp - Memory Manager Implementation
*
* Implements the MemoryManager class for process interaction.
* Uses Windows API functions for process and memory manipulation.
*
* @version 1.0
* @date 2026-08-21
*/
#include "memory.h"
#include <TlHelp32.h>
#include <iostream>
MemoryManager::MemoryManager()
: m_hProcess(nullptr), m_pid(0), m_baseAddress(0) {}
MemoryManager::~MemoryManager() {
Detach();
}
bool MemoryManager::AttachToProcess(const wchar_t* processName) {
// Create a snapshot of all running processes
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
if (hSnapshot == INVALID_HANDLE_VALUE) {
return false;
}
// Iterate through processes
PROCESSENTRY32 pe = { sizeof(PROCESSENTRY32) };
if (!Process32First(hSnapshot, &pe)) {
CloseHandle(hSnapshot);
return false;
}
do {
// Compare process name (case-insensitive)
if (_wcsicmp(pe.szExeFile, processName) == 0) {
// Found the game process
m_pid = pe.th32ProcessID;
m_hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, m_pid);
CloseHandle(hSnapshot);
if (m_hProcess) {
// Get the base address of the main module (the .exe)
HANDLE hModuleSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, m_pid);
if (hModuleSnapshot != INVALID_HANDLE_VALUE) {
MODULEENTRY32 me = { sizeof(MODULEENTRY32) };
if (Module32First(hModuleSnapshot, &me)) {
m_baseAddress = (uintptr_t)me.modBaseAddr;
}
CloseHandle(hModuleSnapshot);
}
return true;
}
}
} while (Process32Next(hSnapshot, &pe));
CloseHandle(hSnapshot);
return false;
}
void MemoryManager::Detach() {
if (m_hProcess) {
CloseHandle(m_hProcess);
m_hProcess = nullptr;
}
m_pid = 0;
m_baseAddress = 0;
}
uintptr_t MemoryManager::FindSignature(const std::vector<uint8_t>& pattern, const std::vector<uint8_t>& mask) {
/**
* Note: This is a placeholder implementation.
* In a real project, this would perform a full memory scan
* to find the specified byte pattern.
*
* The actual implementation would:
* 1. Read the entire module memory region
* 2. Search for the pattern using the mask
* 3. Return the address where it was found
*/
return m_baseAddress + 0x1000; // Placeholder offset
}