Strip DWARF from local iOS release FFI builds like CI #694
ci.yml
on: pull_request
Rebuild FFI (Linux)
18s
Matrix: build-linux
Matrix: build-macos
Matrix: build-windows
Matrix: test
Annotations
10 errors and 11 warnings
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipeline.Universal.ShaderLibrary.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/ShaderLibrary/Unity.RenderPipelines.Universal.ShaderLibrary.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugin 'Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/Unity.RenderPipelines.Universal.2D.Runtime.dll' has the same filename as Assembly Definition File 'Packages/com.unity.render-pipelines.universal/Runtime/2D/Unity.RenderPipelines.Universal.2D.Runtime.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/mscorlib.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneWindows64, 6000.0.49f1)
Assembly DLL name is reserved for internal use: Packages/io.livekit.livekit-sdk/build/StandaloneWindows64/StandaloneWindows64_Data/Managed/UnityEngine.dll (did files generated by a build accidentally end up in your Assets/ folder?)
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Build (StandaloneWindows64, 6000.0.49f1)
NotSupportedException: The number of WaitHandles must be less than or equal to 64.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
Plugins: Failed to load 'C:/github/workspace/Runtime/Plugins/ffi-windows-x86_64/livekit_ffi.dll' because one or more of its dependencies could not be loaded.
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Build (StandaloneWindows64, 6000.0.49f1)
DllNotFoundException: livekit_ffi assembly:<unknown assembly> type:<unknown type> member:(null)
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Build (StandaloneWindows64, 6000.0.49f1)
Node.js 20 is deprecated. The following actions target Node.js 20 but are being forced to run on Node.js 24: actions/cache@v3, actions/checkout@v4, actions/upload-artifact@v4, game-ci/unity-builder@v4. For more information see: https://github.blog/changelog/2025-09-19-deprecation-of-node-20-on-github-actions-runners/
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
You are trying to import an asset which contains a global game manager. This is not allowed.
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Build (StandaloneWindows64, 6000.0.49f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
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Build (StandaloneWindows64)
Expired
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45.3 MB |
sha256:fb86a7cd3b3ef3b1f523fae9fbbe1d5285301c3834aa8512f4747f6dd30ce170
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