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Build Status License Version

threejs-cave-marquee-animation

Table of Contents

Project Overview & Key Features

  • Immersive 3D/2D hybrid depth staging of a localized cave interior from a fixed user perspective.
  • Silhouette foreground layer mapping featuring an interactive boy asset holding a dynamic fire-stick element.
  • Bi-directional continuous marquee engine handling Lord Ganesha imagery translations seamlessly from left-to-right and right-to-left.
  • Low-opacity textured wall rendering incorporating structural imagery projections of the Shiva family.
  • Cloud-integrated responsive framework layout featuring fluid asset delivery and charting interfaces.

Tech Stack

  • Graphics & Rendering: Three.js (WebGL), HTML5 Canvas, Advanced CSS Masking/Opacity
  • UI Layout Framework: Bootstrap 5, Varnish, Swiper
  • Asset & Data Management: Cloudinary CDN, Firebase
  • Data Visualization: Chart.js
  • Assets & Typography: Font Awesome, Google Fonts

Getting Started

Prerequisites

  • A standard modern web browser with comprehensive WebGL 2.0 capabilities and asset transformation support.
  • Configured Cloudinary asset pipeline URLs for image hosting delivery.

Installation

git clone <repo url>

Usage

open with Live server

Maintainers & Attribution

This enterprise asset is actively maintained and monitored by the core data engineering group.

Special recognition to our principal maintainers and authors for their contributions:


Managed by the Open Source SEO Initiative.

About

An immersive 3D cave environment built with Three.js, Bootstrap, and Cloudinary. Features bi-directional marquee rendering of Ganesha and low-opacity wall projections.

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