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Just to make sure this isn't a problem on my end:
I would like to use extruded buildings on a topo map with a pitch > 60°. If I set maxPitch to for example to 85 my buildings aren't rendered at all. is this a known / expected issue? I couldn't find anything in the docs.
In general it might be a good idea to remove such restrictions in general, behind a flag or similar.
Please consider removing any hard limits (just to do soft limits) on the camera - if there are known issues use a warning, instead of preventing users (of the library) shooting themself i the foot.
Maybe update the example with the possible to pitch until, let's say 80°-90°. There are hint's that MapLibre GL JS allows more, but it's unclear if this is always true. If not please make it consistent.
I don't think there's a problem displaying building with pitch > 60.
I took the "display 3d buildings" example and added setPitch(80). here's the results:
Note that for pitch > 60 the zoom level of the map is not consistent as you need to load tiles further away. So the LOD (level of details) is not uniform.
by the way why is the tile unloading so aggressive at those pitch angle? even 3D buildings from tiles that were already fully into view 1° below get removed from the map, it doesn't look great :(
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Just to make sure this isn't a problem on my end:
I would like to use extruded buildings on a topo map with a pitch > 60°. If I set
maxPitchto for example to85my buildings aren't rendered at all. is this a known / expected issue? I couldn't find anything in the docs.In general it might be a good idea to remove such restrictions in general, behind a flag or similar.
Please consider removing any hard limits (just to do soft limits) on the camera - if there are known issues use a warning, instead of preventing users (of the library) shooting themself i the foot.
Maybe update the example with the possible to pitch until, let's say 80°-90°. There are hint's that MapLibre GL JS allows more, but it's unclear if this is always true. If not please make it consistent.
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