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Weekly freshness sweep (2026-09) - #32
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Summary
Sourced sweep of all 8 platforms against official docs, pricing pages, GitHub, and changelogs. Every edit below is backed by an official primary source. PlayFab and Unity Gaming Services had no material changes this cycle.
Changes by platform
Metaplay (
lastUpdated2026-06 → 2026-09)description: Added Orca to the sample projects list (Idler, Trash Dash, Wordle, Hello World, Orca). Source: https://docs.metaplay.dev/introduction/samples/orca/index.htmlai-capabilities.tsdevTooling: Removed "The Agent is in public preview." — the Metaplay Agent shipped with SDK Release 38 (August 26, 2026). Source: https://docs.metaplay.dev/miscellaneous/sdk-updates/release-notes/release-38.htmlHeroic Labs (
lastUpdated2026-02 → 2026-09)iapValidation: Added Samsung Galaxy Store to the list of supported stores (Nakama v3.40.0, July 2026). Source: https://heroiclabs.com/docs/nakama/concepts/iap-validation/customDashboards: Added funnel analysis and custom dashboard widgets (Metrics, Funnels, Experiments, Retention) shipped in Satori (July 2026 release). Updated sourceUrl to https://heroiclabs.com/satori/analytics/strengths: GitHub star count updated from 9.3K+ to 13.3K+. Source: https://github.com/heroiclabs/nakamaColyseus (
lastUpdated2026-02 → 2026-09)architecture.tsscalability: Updated text and tooltip to reflect Redis horizontal scaling is now production-ready (no longer roadmap). Source: https://docs.colyseus.io/scalability/limitations: GitHub star count updated from ~6.7K to ~7.2K. Source: https://colyseus.io/AWS GameLift (
lastUpdated2026-06 → 2026-09)multiplatformSDK: Updated Unreal Engine plugin coverage from 5.0-5.6 to 5.0-5.8 (UE 5.8 plugin released August 4, 2026). Updated sourceUrl to release notes page. Source: https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.htmlcheatProtection: Added note on enhanced DDoS protection layer for Linux-based EC2 and Container Fleets (enabled by default, no extra cost, August 25, 2026). Source: https://docs.aws.amazon.com/gameliftservers/latest/developerguide/release-notes.htmlbrainCloud (
lastUpdated2026-02 → 2026-09)multiplatformSDK: Updated Godot support from "via C#" to "C# and GDScript" (native GDScript library added in brainCloud 6.0). Added visionOS to the native platforms list. Updated sourceUrl to changelog. Source: https://updates.braincloudservers.com/pushNotifications: Added Apple token-based (.p8) APNS authentication as an alternative to certificate-based (.p12), added in brainCloud 6.0.1. Updated sourceUrl. Source: https://updates.braincloudservers.com/AccelByte (
lastUpdated2026-06 → 2026-09)pricingDetails: Complete rewrite to reflect the new CCU-based pricing model (replaces flat-rate). Public Cloud Complete tier now priced per daily peak CCU (from $0.11/CCU/day at 0–5K CCU); Private Cloud Complete from $3,500/month base; free trial is 30 CCU for 90 days (was 25K play hours). Source: https://accelbyte.io/ags-pricinglimitations: Updated free-trial description to match new model (30 CCU / 90 days).sources: Pricing URL updated from /pricing to /ags-pricing.Reviewer checklist
lastUpdatedbumped on every changed entrylib/backends.ts,lib/architecture.ts,lib/ai-capabilities.tswere edited🤖 Generated with Claude Code