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Weekly freshness sweep (2026-09) - #32

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Summary

Sourced sweep of all 8 platforms against official docs, pricing pages, GitHub, and changelogs. Every edit below is backed by an official primary source. PlayFab and Unity Gaming Services had no material changes this cycle.

Changes by platform

Metaplay (lastUpdated 2026-06 → 2026-09)

Heroic Labs (lastUpdated 2026-02 → 2026-09)

Colyseus (lastUpdated 2026-02 → 2026-09)

AWS GameLift (lastUpdated 2026-06 → 2026-09)

brainCloud (lastUpdated 2026-02 → 2026-09)

  • multiplatformSDK: Updated Godot support from "via C#" to "C# and GDScript" (native GDScript library added in brainCloud 6.0). Added visionOS to the native platforms list. Updated sourceUrl to changelog. Source: https://updates.braincloudservers.com/
  • pushNotifications: Added Apple token-based (.p8) APNS authentication as an alternative to certificate-based (.p12), added in brainCloud 6.0.1. Updated sourceUrl. Source: https://updates.braincloudservers.com/

AccelByte (lastUpdated 2026-06 → 2026-09)

  • pricingDetails: Complete rewrite to reflect the new CCU-based pricing model (replaces flat-rate). Public Cloud Complete tier now priced per daily peak CCU (from $0.11/CCU/day at 0–5K CCU); Private Cloud Complete from $3,500/month base; free trial is 30 CCU for 90 days (was 25K play hours). Source: https://accelbyte.io/ags-pricing
  • limitations: Updated free-trial description to match new model (30 CCU / 90 days).
  • sources: Pricing URL updated from /pricing to /ags-pricing.

Reviewer checklist

  • Every changed claim has a sourceUrl pointing to official/primary documentation
  • Tone is neutral and factual — no superlatives or banned AI-tell words
  • Strengths and limitations remain balanced across all changed entries
  • lastUpdated bumped on every changed entry
  • No files outside lib/backends.ts, lib/architecture.ts, lib/ai-capabilities.ts were edited

🤖 Generated with Claude Code

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vercel Bot commented Sep 18, 2026 •

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Project Deployment Actions Updated
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