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Real-time asynchronous multiplayer game engine for Discord (TypeScript/Bun): singleton game loop with cooldowns, interrupts, and race-condition handling, serving 10+ concurrent players at <100ms latency.

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Survivor Engine

in typescript with Discord.js

TODO:

  • Immunity Idols
  • FINAL TRIBAL
  • Implement double elim tribal council
  • Switch to using card enums for error validation rather than string literals
  • Refactor centralized config
  • Reset game command
  • FIX PROPORTIONS Tribal council cards and leader (equal distribution)
  • Camp raid (steal next draw)
  • Force discard after getting sorry-for-you'd
  • REWARD CHALLENGE custom command
  • Inheritance functionality

About

Real-time asynchronous multiplayer game engine for Discord (TypeScript/Bun): singleton game loop with cooldowns, interrupts, and race-condition handling, serving 10+ concurrent players at <100ms latency.

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