8-bit console and home-computer chip logs, via Game Music Emu.
ZX Spectrum, Amstrad CPC, Nintendo Game Boy, Sega Genesis / Mega Drive, NEC TurboGrafx-16 / PC Engine, MSX and other Z80 systems, Nintendo NES / Famicom (including VRC6, Namco 106 and FME-7 expansion sound), Atari systems using the POKEY chip, Super Nintendo / Super Famicom, Sega Master System / Mark III, BBC Micro.
.spc .nsf .nsfe .gbs .gbr .ay .gym .sap .vgm .vgz .hes
.kss .sgc .emul
.gbris the older Game Boy rip format (predecessor of.gbs). GBR carries no "first song" field and many rips keep a silent stop-track at song 0 — use the subsong controls (LEFT/RIGHT cursor keys) if a tune starts silent..ay— the ZXAYEMUL container of raw Z80 rips — belongs to GME in both builds, which plays the Amstrad CPC rips that Ayfly renders silent. See zxayplugin..sap— the 6,617-song ASMA corpus plays here in both builds, which is what makes the Plus-only ASAP gating in pokeynoiseplugin cheap..vgm— AY8910 (Vectrex) VGM logs are handled here; OPL2/OPL3.vgzgoes to libvgmplugin, which GME cannot do..sgc— Sega Master System FM usesemu2413in place of GME's YM2413 stub.- GME's
Sms_Apu::run_untilcarries an assert that fires on malformed rips; Release builds here do not defineNDEBUG, so vendored asserts are live.