Streamed console/PC game audio — the hundreds of container formats decoded by vgmstream (Adam Gashlin, bnnm, Christopher Snowhill and contributors).
This covers ripped in-game streams such as CRI ADX / HCA, FMOD FSB, Microsoft XWB / XMA, and the many platform PCM/ADPCM wrappers (Nintendo DSP, PlayStation VAG, Sony AT3 / AT9, …).
.adx .hca .fsb .xwb .xma .dsp .vag .at3 .at9 .acb .awb
.bcstm .bfstm .brstm .genh .txth and roughly 700 more (see vgmstream's
full extension list).
The core decode library is vendored under vgmstream/ here and driven through
its libvgmstream API. It is built without any of vgmstream's optional
external codec libraries, so only the self-contained decoders are compiled.
vgmstream claims a very large extension set, much of which overlaps formats
already handled elsewhere in the build. canHandle therefore hard-declines
the extensions owned by other plugins (OpenMPT trackers, GME/console chips,
FFMpeg streaming audio, the ZX AY players, …) and content-validates the rest, so
vgmstream only picks up genuinely new game-audio formats.
vgmstream's _fill returns a result code, not a sample count.