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Copy path.alacritty.yml
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180 lines (165 loc) · 7.53 KB
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# Configuration for Alacritty, the GPU enhanced terminal emulator
# The FreeType rasterizer needs to know the device DPI for best results
# (changes require restart)
dpi:
x: 96
y: 96
# window:
# startup_mode: SimpleFullscreen
# startup_mode: Windowed
window:
decorations: none
# When true, bold text is drawn using the bright variant of colors.
draw_bold_text_with_bright_colors: true
font:
# The normal (roman) font face to use.
normal:
family: Hack Nerd Font
# Style can be specified to pick a specific face.
style: Regular
# The bold font face
bold:
family: Hack Nerd Font
# Style can be specified to pick a specific face.
style: Bold
# The italic font face
italic:
family: Hack Nerd Font
# Style can be specified to pick a specific face.
style: Italic
# Point size of the font
size: 14
# Offset is the extra space around each character. offset.y can be thought of
# as modifying the linespacing, and offset.x as modifying the letter spacing.
offset:
x: 0
y: -1
# Glyph offset determines the locations of the glyphs within their cells with
# the default being at the bottom. Increase the x offset to move the glyph to
# the right, increase the y offset to move the glyph upward.
glyph_offset:
x: 0
y: 0
# OS X only: use thin stroke font rendering. Thin strokes are suitable
# for retina displays, but for non-retina you probably want this set to
# false.
use_thin_strokes: true
# Should display the render timer
debug.render_timer: false
# Colors (Gruvbox dark)
colors:
# Default colors
primary:
# hard contrast: background = '#1d2021'
background: '#282828'
# soft contrast: background = '#32302f'
foreground: '#ebdbb2'
# Normal colors
normal:
black: '#282828'
red: '#cc241d'
green: '#98971a'
yellow: '#d79921'
blue: '#458588'
magenta: '#b16286'
cyan: '#689d6a'
white: '#a89984'
# Bright colors
bright:
black: '#928374'
red: '#fb4934'
green: '#b8bb26'
yellow: '#fabd2f'
blue: '#83a598'
magenta: '#d3869b'
cyan: '#8ec07c'
white: '#ebdbb2'
# Key bindings
#
# Each binding is defined as an object with some properties. Most of the
# properties are optional. All of the alphabetical keys should have a letter for
# the `key` value such as `V`. Function keys are probably what you would expect
# as well (F1, F2, ..). The number keys above the main keyboard are encoded as
# `Key1`, `Key2`, etc. Keys on the number pad are encoded `Number1`, `Number2`,
# etc. These all match the glutin::VirtualKeyCode variants.
#
# Possible values for `mods`
# `Command`, `Super` refer to the super/command/windows key
# `Control` for the control key
# `Shift` for the Shift key
# `Alt` and `Option` refer to alt/option
#
# mods may be combined with a `|`. For example, requiring control and shift
# looks like:
#
# mods: Control|Shift
#
# The parser is currently quite sensitive to whitespace and capitalization -
# capitalization must match exactly, and piped items must not have whitespace
# around them.
#
# Either an `action` or `chars` field must be present. `chars` writes the
# specified string every time that binding is activated. These should generally
# be escape sequences, but they can be configured to send arbitrary strings of
# bytes. Possible values of `action` include `Paste` and `PasteSelection`.
key_bindings:
- { key: Q, mods: Command, action: Quit }
- { key: V, mods: Command, action: Paste }
- { key: C, mods: Command, action: Copy }
- { key: Key1, mods: Command, chars: "\x01\x31" }
- { key: Key2, mods: Command, chars: "\x01\x32" }
- { key: Key3, mods: Command, chars: "\x01\x33" }
- { key: Key4, mods: Command, chars: "\x01\x34" }
- { key: Key5, mods: Command, chars: "\x01\x35" }
- { key: Key6, mods: Command, chars: "\x01\x36" }
- { key: Key7, mods: Command, chars: "\x01\x37" }
- { key: Key8, mods: Command, chars: "\x01\x38" }
- { key: Key9, mods: Command, chars: "\x01\x39" }
- { key: T, mods: Command, chars: "\x01\x63" }
- { key: W, mods: Command, chars: "\x01\x78" }
- { key: F, mods: Control, chars: "\x01\x66" }
- { key: O, mods: Command, chars: "\x01\x61" }
- { key: Home, chars: "\x1b[H", mode: ~AppCursor }
- { key: Home, chars: "\x1b[1~", mode: AppCursor }
- { key: End, chars: "\x1b[F", mode: ~AppCursor }
- { key: End, chars: "\x1b[4~", mode: AppCursor }
- { key: PageUp, chars: "\x1b[5~" }
- { key: PageDown, chars: "\x1b[6~" }
- { key: Equals, mods: Command, action: IncreaseFontSize }
- { key: Minus, mods: Command, action: DecreaseFontSize }
- { key: Left, mods: Shift, chars: "\x1b[1;2D" }
- { key: Left, mods: Control, chars: "\x1b[1;5D" }
- { key: Left, mods: Alt, chars: "\x1b[1;5D" }
- { key: Left, chars: "\x1b[D", mode: ~AppCursor }
- { key: Left, chars: "\x1bOD", mode: AppCursor }
- { key: Right, mods: Shift, chars: "\x1b[1;2C" }
- { key: Right, mods: Control, chars: "\x1b[1;5C" }
- { key: Right, mods: Alt, chars: "\x1b[1;5C" }
- { key: Right, chars: "\x1b[C", mode: ~AppCursor }
- { key: Right, chars: "\x1bOC", mode: AppCursor }
- { key: Up, mods: Shift, chars: "\x1b[1;2A" }
- { key: Up, mods: Control, chars: "\x1b[1;5A" }
- { key: Up, mods: Alt, chars: "\x1b[1;3A" }
- { key: Up, chars: "\x1b[A", mode: ~AppCursor }
- { key: Up, chars: "\x1bOA", mode: AppCursor }
- { key: Down, mods: Shift, chars: "\x1b[1;2B" }
- { key: Down, mods: Control, chars: "\x1b[1;5B" }
- { key: Down, mods: Alt, chars: "\x1b[1;3B" }
- { key: Down, chars: "\x1b[B", mode: ~AppCursor }
- { key: Down, chars: "\x1bOB", mode: AppCursor }
- { key: Tab, mods: Shift, chars: "\x1b[Z" }
- { key: F1, chars: "\x1bOP" }
- { key: F2, chars: "\x1bOQ" }
- { key: F3, chars: "\x1bOR" }
- { key: F4, chars: "\x1bOS" }
- { key: F5, chars: "\x1b[15~" }
- { key: F6, chars: "\x1b[17~" }
- { key: F7, chars: "\x1b[18~" }
- { key: F8, chars: "\x1b[19~" }
- { key: F9, chars: "\x1b[20~" }
- { key: F10, chars: "\x1b[21~" }
- { key: F11, chars: "\x1b[23~" }
- { key: F12, chars: "\x1b[24~" }
- { key: Back, chars: "\x7f" }
- { key: Delete, chars: "\x1b[3~", mode: AppKeypad }
- { key: Delete, chars: "\x1b[P", mode: ~AppKeypad }