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[R1.4] 2D-MUSIC complexity & real-time feasibility #4

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@mulhamfetna

Reviewer: computational complexity of 2D spatial smoothing over subcarriers; real-time on vehicle hardware?
Disposition: PARTLY DONE. Paper 4 measured an on-chip budget (194 kflop/sweep, ~250x headroom, CFAR chain). Papers 2/3 show MUSIC IS the failure source (89% phantoms) -> the design answer is to replace it. To add: an explicit complexity statement for 2D-MUSIC + the CFAR alternative.

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    area:mappingMapping / phantom ceilingreviewer-responseAddresses an IoT-J reviewer pointtype:analysisAnalysis of existing results

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