Commit 1c30859
fix(youtube-video-element): destroy the player on disconnect
The YouTube iframe API keeps an internal reference to every player it
creates, so removing the element is not enough to release the <iframe>:
it stays detached but reachable from `window.YT`, along with everything
the player's event handlers close over. `api.destroy()` is currently
only reachable from `load()` when `src` is cleared, and the element
defines no `disconnectedCallback`, so every mount/unmount cycle leaks a
player. In React this shows up as `Detached HTMLIFrameElement` nodes
accumulating across route changes with `window.YT` as the retainer.
Add `connectedCallback`/`disconnectedCallback` following the pattern
already used in vimeo-video-element: destroy the player and reset the
load state on disconnect, and reload on reconnect so a DOM move still
works (`load()` is otherwise only triggered by attributeChangedCallback,
which does not fire on a move).
Also guard the load itself. `load()` awaits the API script, so an
element disconnected while that is in flight would still attach a player
afterwards, which nothing would ever destroy. A #loadId generation
counter, bumped on disconnect and on each load, makes the superseded
attempt bail out before constructing the player.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>1 parent b5221ee commit 1c30859
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