a light-way javascript game engine (dev)
App class basic rendering
let app = new App();
app.render = () => {}
app.tick = () => {}
game object
let object = new GameObject(100, 100);
object.sprite = new Sprite("image path");
app.render = () => {
object.render();
}
vector
let vec = new Vector();
vec.position.x += 1;
Camera
Camera.position.x += 2;
//zoom
Camera.position.z += 0.01;