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Neko.JS

a light-way javascript game engine (dev)

Version

0.1

App class basic rendering

let app = new App();

app.render = () => {}
app.tick = () => {}

game object

let object = new GameObject(100, 100);
object.sprite = new Sprite("image path");

app.render = () => {
    object.render();
}

vector

let vec = new Vector();
vec.position.x += 1;

Camera

Camera.position.x += 2;

//zoom
Camera.position.z += 0.01;