As of today we only have onMeshNetworkUpdate but we lost a lot of information on why it's updated.
It would be great if we can have our on MeshNetworkCallbacks. By having this we will not lost why the MeshNetwork is updated and allow more granularity when executing functionality.
As of today we only have onMeshNetworkUpdate but we lost a lot of information on why it's updated.
It would be great if we can have our on MeshNetworkCallbacks. By having this we will not lost why the MeshNetwork is updated and allow more granularity when executing functionality.