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nt-games-ytb
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MamiesMod-Wii-U
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scripts --> api-CodeEnablesSetter :
Numéro du code (dans args.txt) + 00000001 (On/Déjà activer quand le jeu se lance) ou 00000000 (Off/Pas activer quand le jeu se lance)
Assemble --> build.bat :
Créer un fichier asm avec le fichier main.txt grâce au deux logiciels
Tout ton code prinpale est écrit et créer en assembler dans le main.txt
Ce fichier va ensuite donné /assemble/asm qui va donné scripts/main
Le run va être le code qui va activer ton code (dans main)
et du coup build va copier tout ce qu'il y a dans les scripts et va les écrire dans tcp_gecko.cpp à la ligne 1569
et ils seront donc tous éxecuter au lancement du jeu (sa fait de la raw write)
Le debug permet de te connecter à wii u et d'activer tout
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