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247 lines (217 loc) · 9.06 KB
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/*
* Copyright (c) 2026, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* SPDX-FileCopyrightText: Copyright (c) 2026, NVIDIA CORPORATION.
* SPDX-License-Identifier: Apache-2.0
*/
//
// Detects which glTF material extensions are present in the current scene and
// folds them into a compact SceneFeatureSet used by path-tracer shader variant
// selection ("optimize shader for current scene" mode).
//
#include "scene_feature_detection.hpp"
#include <array>
#include <tinygltf/tiny_gltf.h>
#include "tinygltf_utils.hpp"
namespace nvvkgltf {
namespace {
struct FeatureName
{
SceneFeatureSet::Feature feature;
const char* name;
};
constexpr std::array<FeatureName, SceneFeatureSet::kFeatureCount> kFeatureNames{{
{SceneFeatureSet::eTransmission, "transmission"},
{SceneFeatureSet::eVolume, "volume"},
{SceneFeatureSet::eScatter, "scatter"},
{SceneFeatureSet::eClearcoat, "clearcoat"},
{SceneFeatureSet::eIridescence, "iridescence"},
{SceneFeatureSet::eAnisotropy, "anisotropy"},
{SceneFeatureSet::eSheen, "sheen"},
{SceneFeatureSet::eDispersion, "dispersion"},
{SceneFeatureSet::eDiffuseTransmission, "diffuseTransmission"},
{SceneFeatureSet::eRetroreflection, "retroreflection"},
{SceneFeatureSet::eUnlit, "unlit"},
{SceneFeatureSet::eSpecular, "specular"},
{SceneFeatureSet::eIor, "ior"},
{SceneFeatureSet::eSpecularGlossiness, "specularGlossiness"},
{SceneFeatureSet::eTextureTransform, "textureTransform"},
{SceneFeatureSet::eDlssGuide, "dlssGuide"},
}};
// Probe a tinygltf extensions map for a given KHR extension name. We use
// tinygltf::utils::hasElementName so we follow the same key-lookup convention
// as the rest of the codebase (see src/gltf_material_cache.cpp).
inline bool hasExt(const tinygltf::ExtensionMap& exts, const char* name)
{
return tinygltf::utils::hasElementName(exts, name);
}
// KHR_texture_transform can live on any tinygltf::TextureInfo or
// NormalTextureInfo or OcclusionTextureInfo; they all carry .extensions.
template <typename TexInfo>
inline bool textureInfoHasTransform(const TexInfo& ti)
{
return ti.index >= 0 && hasExt(ti.extensions, KHR_TEXTURE_TRANSFORM_EXTENSION_NAME);
}
inline bool textureInfoValueHasTransform(const tinygltf::Value& v)
{
if(!v.IsObject() || !v.Has("index") || !v.Get("index").IsNumber() || !v.Has("extensions") || !v.Get("extensions").IsObject())
return false;
tinygltf::TextureInfo ti;
ti.index = v.Get("index").GetNumberAsInt();
ti.extensions = v.Get("extensions").Get<tinygltf::Value::Object>();
return textureInfoHasTransform(ti);
}
bool valueTreeHasTextureTransform(const tinygltf::Value& v)
{
if(v.IsObject())
{
if(textureInfoValueHasTransform(v))
return true;
for(const auto& entry : v.Get<tinygltf::Value::Object>())
{
if(valueTreeHasTextureTransform(entry.second))
return true;
}
}
else if(v.IsArray())
{
for(const auto& child : v.Get<tinygltf::Value::Array>())
{
if(valueTreeHasTextureTransform(child))
return true;
}
}
return false;
}
// Returns true if any texture slot inside a material uses KHR_texture_transform.
inline bool materialHasTextureTransform(const tinygltf::Material& m)
{
// PBR metallic-roughness slots
if(textureInfoHasTransform(m.pbrMetallicRoughness.baseColorTexture))
return true;
if(textureInfoHasTransform(m.pbrMetallicRoughness.metallicRoughnessTexture))
return true;
// Common slots (normal/occlusion/emissive have different texture-info types
// but all expose .extensions in the same way)
if(textureInfoHasTransform(m.normalTexture))
return true;
if(textureInfoHasTransform(m.occlusionTexture))
return true;
if(textureInfoHasTransform(m.emissiveTexture))
return true;
for(const auto& ext : m.extensions)
{
if(valueTreeHasTextureTransform(ext.second))
return true;
}
return false;
}
} // namespace
//--------------------------------------------------------------------------------------------------
// True when this feature set covers every feature in the other set
bool SceneFeatureSet::isSupersetOf(const SceneFeatureSet& o) const
{
return (m_bits & o.m_bits) == o.m_bits;
}
//--------------------------------------------------------------------------------------------------
// Exact equality on all scene-feature toggles
bool SceneFeatureSet::operator==(const SceneFeatureSet& o) const
{
return m_bits == o.m_bits;
}
//--------------------------------------------------------------------------------------------------
// Comma-separated list of enabled features for logs/UI
std::string SceneFeatureSet::toString() const
{
std::string out;
for(const FeatureName& featureName : kFeatureNames)
{
if(!has(featureName.feature))
continue;
if(!out.empty())
out += ",";
out += featureName.name;
}
return out;
}
//--------------------------------------------------------------------------------------------------
// Count currently-disabled extension gates
int SceneFeatureSet::unusedExtensionCount() const
{
// Count of MAT_EXT_* style flags that are currently false. The dlssGuide flag is
// intentionally not counted here because it is not a MAT_EXT_* (it's its own gate).
std::bitset<kFeatureCount> extensionBits = m_bits;
extensionBits.reset(static_cast<std::size_t>(eDlssGuide));
return static_cast<int>(kExtensionFeatureCount - extensionBits.count());
}
//--------------------------------------------------------------------------------------------------
// Scan materials/model and collect the scene's active feature toggles
SceneFeatureSet detectSceneFeatures(const std::vector<tinygltf::Material>& materials, const tinygltf::Model* /*model*/)
{
SceneFeatureSet set{};
for(const auto& m : materials)
{
const auto& ext = m.extensions;
if(hasExt(ext, KHR_MATERIALS_TRANSMISSION_EXTENSION_NAME))
set.enable(SceneFeatureSet::eTransmission);
if(hasExt(ext, KHR_MATERIALS_VOLUME_EXTENSION_NAME))
set.enable(SceneFeatureSet::eVolume);
if(hasExt(ext, KHR_MATERIALS_SCATTER_EXTENSION_NAME) || hasExt(ext, KHR_MATERIALS_VOLUME_SCATTER_EXTENSION_NAME))
set.enable(SceneFeatureSet::eScatter);
if(hasExt(ext, KHR_MATERIALS_CLEARCOAT_EXTENSION_NAME))
set.enable(SceneFeatureSet::eClearcoat);
if(hasExt(ext, KHR_MATERIALS_IRIDESCENCE_EXTENSION_NAME))
set.enable(SceneFeatureSet::eIridescence);
if(hasExt(ext, KHR_MATERIALS_ANISOTROPY_EXTENSION_NAME))
set.enable(SceneFeatureSet::eAnisotropy);
if(hasExt(ext, KHR_MATERIALS_SHEEN_EXTENSION_NAME))
set.enable(SceneFeatureSet::eSheen);
if(hasExt(ext, KHR_MATERIALS_DISPERSION_EXTENSION_NAME))
set.enable(SceneFeatureSet::eDispersion);
if(hasExt(ext, KHR_MATERIALS_DIFFUSE_TRANSMISSION_EXTENSION_NAME))
set.enable(SceneFeatureSet::eDiffuseTransmission);
if(hasExt(ext, KHR_MATERIALS_RETROREFLECTION_EXTENSION_NAME))
set.enable(SceneFeatureSet::eRetroreflection);
if(hasExt(ext, KHR_MATERIALS_UNLIT_EXTENSION_NAME))
set.enable(SceneFeatureSet::eUnlit);
if(hasExt(ext, KHR_MATERIALS_SPECULAR_EXTENSION_NAME))
set.enable(SceneFeatureSet::eSpecular);
if(hasExt(ext, KHR_MATERIALS_IOR_EXTENSION_NAME))
set.enable(SceneFeatureSet::eIor);
if(hasExt(ext, KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS_EXTENSION_NAME))
set.enable(SceneFeatureSet::eSpecularGlossiness);
if(materialHasTextureTransform(m))
set.enable(SceneFeatureSet::eTextureTransform);
}
// Feature dependency promotion. The path tracer's bounce-loop code paths form a
// strict containment chain, and consumers of this set should not have to re-derive
// it. We do it once here so operator== / toString() / unusedExtensionCount()
// all see the fully-promoted truth.
//
// scatter => volume (volumetric scatter samples Henyey-Greenstein inside a medium -
// the medium has to exist, makeVolumeMedium is gated on volume.
// Thin-walled scatter does not strictly need it, but promoting
// conservatively keeps the containment chain simple and is harmless:
// the volume code is skipped when thickness == 0.)
// volume => transmission (the bounce loop only enters a volume via the
// transmission isInside toggle; without transmission
// pt.isInside never flips so the volume code is dead)
if(set.has(SceneFeatureSet::eScatter))
set.enable(SceneFeatureSet::eVolume);
if(set.has(SceneFeatureSet::eVolume))
set.enable(SceneFeatureSet::eTransmission);
return set;
}
//--------------------------------------------------------------------------------------------------
// Convenience overload for full-model feature detection
SceneFeatureSet detectSceneFeatures(const tinygltf::Model& model)
{
return detectSceneFeatures(model.materials, &model);
}
} // namespace nvvkgltf