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<!DOCTYPE html>
<html lang="en" data-theme="light">
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<title>Known Limitations — Free Eggbert Documentation</title>
<link rel="stylesheet" href="assets/style.css">
</head>
<body data-depth="0">
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<a href="index.html">Home</a>
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<span class="current">Known Limitations</span>
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<h1>Known Limitations</h1>
<p>
This page summarizes the known limitations, bugs, and incomplete features of
Free Eggbert as of the current repository state.
See also <a href="development/known-issues.html">Development → Known Issues</a>
for the detailed technical TODO list.
</p>
<h2 id="gameplay-limitations">Gameplay</h2>
<ul>
<li>Many movement and physics behaviors in <code>decblupi.cpp</code> need verification against the original game</li>
<li>Enemy AI in <code>decmove.cpp</code> is incomplete; some enemies may not behave correctly</li>
<li>Block/crate interaction logic in <code>decblock.cpp</code> has known issues</li>
<li>The level editor (<code>decdesign.cpp</code>) has missing features</li>
<li>Save/load (<code>decio.cpp</code>) may have version compatibility gaps</li>
</ul>
<h2 id="rendering-limitations">Rendering</h2>
<ul>
<li><strong>Double <code>CPixmap::Create()</code> call</strong> — may cause initialization failures with real DirectDraw</li>
<li><strong>Parameter swap</strong> — <code>bTrueColorBack</code> / <code>bTrueColorDecor</code> are swapped in the CPixmap::Create() signature</li>
<li><strong>Unsafe <code>delete this</code></strong> in <code>CacheAll(FALSE)</code> code path — undefined behavior</li>
<li>Suspicious rectangle initialization in <code>CacheAll(TRUE)</code></li>
</ul>
<h2 id="network-limitations">Network / Multiplayer</h2>
<div class="callout danger">
<span class="callout-icon">⛔</span>
<div class="callout-body">
<div class="callout-title">Multiplayer Broken</div>
Network initialization via DirectPlay fails silently.
<code>CNetwork::CreateProvider(0)</code> returns <code>FALSE</code> immediately
because no providers have been enumerated. The game falls back to single-player.
</div>
</div>
<ul>
<li><code>CNetwork::Receive()</code> may not correctly copy received data into the caller buffer</li>
<li>DirectPlay session lifecycle phases are incomplete</li>
</ul>
<h2 id="audio-limitations">Audio</h2>
<ul>
<li>README mentions BASS/BASSMIDI but default is DirectSound/MCI (<code>_BASS=FALSE</code>)</li>
<li>Audio backend documentation may be outdated</li>
</ul>
<h2 id="platform-limitations">Platform</h2>
<ul>
<li>macOS support needs verification</li>
<li>Web (Emscripten) build has limited testing; main loop adaptation may be incomplete</li>
<li>Android build is functional but not fully polished</li>
<li>Native DirectX 3 path may fail due to decompilation artifacts that FreeDirect tolerates</li>
</ul>
<h2 id="build-limitations">Build System</h2>
<ul>
<li><code>target_include_directories</code> for <code>SPEEDY_BLUPI_WINDOWS</code> uses <code>PUBLIC</code> where <code>PRIVATE</code> would be correct</li>
<li>Whether <code>/permissive-</code> is appropriate for MSVC with decompiled code needs verification</li>
<li>SDL runtime copying on Windows needs DLL target verification</li>
</ul>
<h2 id="missing-docs">Missing Documentation</h2>
<ul>
<li>No Doxygen documentation on headers or source files</li>
<li><code>.blp</code> binary file format is not fully specified</li>
<li>Visual region themes for each <code>decor000–031.blp</code> are not documented</li>
</ul>
</div>
</main>
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