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<!DOCTYPE html>
<html lang="en" data-theme="light">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Roadmap — Free Eggbert Documentation</title>
<link rel="stylesheet" href="assets/style.css">
</head>
<body data-depth="0">
<div id="page-wrapper">
<header id="site-header"></header>
<div id="content-wrapper">
<aside id="sidebar"></aside>
<main id="main-content">
<div class="content-inner">
<nav class="breadcrumb">
<a href="index.html">Home</a>
<span class="sep">/</span>
<span class="current">Roadmap</span>
</nav>
<h1>Roadmap</h1>
<p>
Project goals derived from <code>README.md</code> and <code>TODO.md</code>.
This reflects the current development direction as of the repository state.
</p>
<h2 id="immediate-goals">Immediate Goals</h2>
<ol>
<li>Add detailed logging around DirectDraw initialization to diagnose the double Create() issue</li>
<li>Verify whether <code>CPixmap::Create()</code> is really called twice at startup</li>
<li>Clarify the <code>bTrueColorBack</code> / <code>bTrueColorDecor</code> parameter order</li>
<li>Fix or document the <code>delete this</code> UB in <code>CPixmap::CacheAll(FALSE)</code></li>
<li>Verify clean checkout builds on Linux without system SDL packages</li>
</ol>
<h2 id="core-goals">Core Development Goals</h2>
<ul>
<li>☐ Improve accuracy of the decompiled source code</li>
<li>☐ Restore missing or defective gameplay behavior</li>
<li>☐ Complete <code>decblupi.cpp</code> — player physics and vehicle logic</li>
<li>☐ Complete <code>event.cpp</code> — input processing and phase dispatch</li>
<li>☐ Complete <code>decmove.cpp</code> — enemy and object AI</li>
<li>☐ Complete <code>decblock.cpp</code> — crate/door/block interaction</li>
<li>☐ Complete <code>decio.cpp</code> — save/load serialization</li>
<li>☐ Complete <code>decdesign.cpp</code> — level editor</li>
<li>☐ Fix or stub DirectPlay network initialization</li>
</ul>
<h2 id="documentation-goals">Documentation Goals</h2>
<ul>
<li>☐ Add Doxygen documentation to all headers and source files</li>
<li>☐ Document all <code>TYPE_*</code>, <code>ACTION_*</code>, and <code>SOUND_*</code> constants in context</li>
<li>☐ Document the <code>.blp</code> binary file format specification</li>
</ul>
<h2 id="platform-goals">Platform Goals</h2>
<ul>
<li>☐ Complete CMake FreeDirect support (in progress)</li>
<li>☐ Port to additional platforms beyond Windows</li>
<li>☐ Finalize and test Android support</li>
<li>☐ Finalize and test web browser (Emscripten) support</li>
<li>☐ Verify macOS build</li>
</ul>
<h2 id="build-goals">Build System Goals</h2>
<ul>
<li>☐ Change <code>target_include_directories</code> to PRIVATE for game executable</li>
<li>☐ Verify <code>/permissive-</code> MSVC flag appropriateness</li>
<li>☐ Verify SDL runtime DLL copying on Windows</li>
<li>☐ Consider CMake option for audio backend: <code>FREE_EGGBERT_AUDIO_BACKEND=DSOUND|BASS|STUB</code></li>
<li>☐ Consider strict FreeDirect mode (<code>FREE_DIRECT_STRICT=1</code>) for catching DirectDraw contract violations</li>
</ul>
<h2 id="debugging-priority">Recommended Debugging Priority</h2>
<p>From <code>TODO.md</code>, the recommended priority order is:</p>
<ol>
<li>Add detailed logging around DirectDraw initialization</li>
<li>Verify whether <code>CPixmap::Create()</code> is really called twice</li>
<li>Capture exact <code>HRESULT</code> values from DirectDraw calls</li>
<li>Decide ownership of <code>CPixmap::Create()</code> — either DoInit() or CacheAll(), not both</li>
<li>Clarify the <code>bTrueColorBack</code> / <code>bTrueColorDecor</code> parameter order</li>
<li>Keep unrelated systems separate during this investigation</li>
<li>After fullscreen path is understood, continue with web/Android portability work</li>
</ol>
</div>
</main>
</div>
</div>
<script src="assets/script.js"></script>
<script>initPage('roadmap');</script>
</body>
</html>