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Copy file name to clipboardExpand all lines: plan.md
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@@ -3694,7 +3694,12 @@ in-progress item.
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- [x] TILE-002 — 100×100 decor grid rendered as 3D geometry per the 4 confirmed render modes (CNA, 2026-07-10) — note: not "1 cube per tile" as originally phrased; CNA uses per-type render modes, not a uniform cube
- [ ] TILE-005 — 5 worlds (Grassland, Forest, Ice Caves, Lava Fields, Space Station) hand-authored as real 3D `.vwr` worlds — only a small sample world exists so far, not all 5
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- [ ] TILE-005 — User-owned content phase: hand-author the themed 3D `.vwr` worlds (Grassland,
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Forest, Ice Caves, Lava Fields, Space Station) in the completed in-game editor. Decision
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recorded 2026-07-25: the user will create this content manually once the game is otherwise
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complete; do not generate or pre-author these worlds without a new explicit request. World
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1's hub plus two sublevels remain the current mechanics proof, while the other missions are
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intentionally minimal placeholders.
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- [x] TILE-006 — Level progression: win → next world, wraps at world 5 —
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**the real progression MECHANISM is now done 2026-07-17**, see the
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hub/mission-progression system writeup at `SCORE-013`-`019`. "Wraps
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and the real per-mission filename FORMULA (`world{N:03d}.vwr`)
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genuinely used by `LoadMission()` (see `SCORE-013`'s full writeup).
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Every world beyond `world001` is a minimal placeholder, not real
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themed level content — see `TILE-005`'s own scope note (fleshing out
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real level content for all 78 is separate, much larger work, blocked
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on a real 3D world editor not existing yet).
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themed level content — see `TILE-005`'s own scope note. Fleshing out
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real level content for all 78 is a separate, user-owned content phase;
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the completed in-game 3D editor is the intended authoring tool.
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- [x] SCORE-015 — IsTerminated: -1=lost, -2=win, ≥1=advance to mission N —
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**the ≥1 case is done 2026-07-17** (`ComputeWorldSelectTarget()`/
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