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62 lines (51 loc) · 1.59 KB
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cmake_minimum_required(VERSION 3.16)
project(QtRhiPlot VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(QT_NO_PRIVATE_MODULE_WARNING ON)
find_package(Qt6 REQUIRED COMPONENTS Core Gui GuiPrivate Qml Quick ShaderTools)
qt_standard_project_setup(REQUIRES 6.8)
qt_add_executable(QtRhiPlot
main.cpp
PlotSrc/rhiplot.cpp PlotSrc/rhiplot.h
)
target_include_directories(QtRhiPlot PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/PlotSrc
)
qt_add_qml_module(QtRhiPlot
URI QtRhiPlotQML
VERSION 1.0
QML_FILES
Main.qml
SOURCES PlotSrc/plotdata.cpp PlotSrc/plotdata.h
# RESOURCE_PREFIX /scenegraph/rhiplotqml
# NO_RESOURCE_TARGET_PATH
)
qt_add_shaders(QtRhiPlot "rhiplotqml_shaders"
PREFIX /scenegraph/rhiplotqml
BASE PlotSrc
FILES
PlotSrc/plot_rhi.vert
PlotSrc/plot_rhi.frag
)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(QtRhiPlot PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appQtRhiPlot
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(QtRhiPlot
PRIVATE Qt6::Quick
Qt6::GuiPrivate
Qt6::Qml
Qt6::Quick
)
include(GNUInstallDirs)
install(TARGETS QtRhiPlot
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)