v10.0.0-alpha.1
#3665
Replies: 1 comment 1 reply
|
Is there an update on v10 progress? Are we close to the finish, or still a long time to go? Any rough timeline for completion? Asking because we're now seeing console warnings |
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
A New Era
R3F v10 has been a long time coming. We have talked over plans for years but late last year @DennisSmolek took the initiative do it all himself. We now have an alpha release, along with an alpha release of Drei 11. You can try it out today.
We were so excited to get this out we forgot to make a release for
alpha.0andalpha.1is already upon us. But let's quickly get you caught up on what you can expect to be new.WebGLRendererandWebGPURenderer. This meansstate.glis nowstate.renderer.useFrameto have advanced scheduling and also allows for it to be used outside of<Canvas />. Read more here: Frame Loop Overview.useUniforms,useNodes,useLocalNodesandusePostProcessing. Read more here: WebGPU Hook Overview.And for a more in-depth introduction check out the migration guide.
Alpha 1
And now comes
alpha.1with bug fixes, documentation updates, and several important feature unlocks.Rendering
Visible,Framed, andOccluded.useFBO, without needing to branch on the active renderer.Scheduler
Documentation
As always, feedback welcome. Consider all features experimental and may be changed, removed or expanded at any time. Who know,s you could be the reason 👀. Happy building!
What's Changed
Full Changelog: v9.4.2...v10.0.0-alpha.1
This discussion was created from the release v10.0.0-alpha.1.
All reactions