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test: add regression tests for custom shader with framebuffer depth texture
Adds two tests verifying that custom shaders can correctly sample
both color and depth framebuffer textures via setUniform(), which
is the pattern used by the Framebuffer Blur example.
- custom shader sampling only color texture
- custom shader sampling both color and depth textures
Both tests confirm the library sets uModelViewMatrix = model x view
correctly and that depth textures are readable via uniform sampler2D.
Refs: #8940
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