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move illuminates halo of Lady of Light in sylvan-essence illuminates ability (wesnoth 1.17.23 and later) - #120

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move illuminates halo of Lady of Light in sylvan-essence illuminates ability (wesnoth 1.17.23 and later)#120
newfrenchy83 wants to merge 5 commits into
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newfrenchy83:move_illuminate_halo_to_abilities

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@newfrenchy83

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like update support wesnoth 1.17.23-1.18.x and what halo_image code added to wesnoth 1.17.22, i can propose change here.

@irydacea

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Why?

@newfrenchy83

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Why?

The idea is to separate the fairy halo component, which is linked to unity, from the 'illumination' component, which is the visual reflection of Elynia's ability to illuminate as long as she has Union, and above all, to be able to do without the mixed images you had to create to blend the two originally. I plan to do the same for Obscures (but not for 'Aspect of the Darkness'), so that the halos illustrating the illumination/darkening abilities are directly linked to the abilities in question.

@newfrenchy83
newfrenchy83 force-pushed the move_illuminate_halo_to_abilities branch 2 times, most recently from 99dee83 to f16af8a Compare March 28, 2026 10:04
@newfrenchy83

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Why?

Another motive is to make illuminate Elynia ability inactive when she hidden, because is not logic what elynia could hides then illuminate her surrouding and must be see to distance

@irydacea

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The fact that even Konrad2 has never complained that her illuminates is active whilst hidden tells me that players prefer the current system even if it doesn't entirely make sense lore-wise (it can make sense if you assume she lights up individuals rather than an area instead).

@newfrenchy83

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The fact that even Konrad2 has never complained that her illuminates is active whilst hidden tells me that players prefer the current system even if it doesn't entirely make sense lore-wise (it can make sense if you assume she lights up individuals rather than an area instead).

Iftu scenario10x_Elynia line 892 : _ "In a previous age when Irdya was green and wide, anyone who glanced at her radiant pale skin and glistening faerie wings would have been able to discern her identity without a second thought. Even as she slept, her strong bond with the essence of Light illuminated her surroundings and protected her from harm.

The legends told of the lavender-haired heroine of the elves and lauded her everlasting grace and splendor, but Galas never imagined the truth could possibly surpass the historical accounts; neither did he imagine how it would render him completely dumbstruck, unable to greet her as it was required of him as lord of the Elves."

The fact that it illuminates its immediate surroundings shows that the light disturbance can be seen from quite a distance, far enough to facilitate its detection, which would be incompatible with perfect concealment, unless Elynia manages to suppress its power sufficiently so as not to attract attention.

@newfrenchy83

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The fact that even Konrad2 has never complained that her illuminates is active whilst hidden tells me that players prefer the current system even if it doesn't entirely make sense lore-wise (it can make sense if you assume she lights up individuals rather than an area instead).

With a halo of less contrast, I can propose an intermediate solution: on vegetated terrain, Elynia partially suppresses its illumination, just enough to be less detectable, without negating its effects, even if diminished.

…ability and make illuminates active when Elynia don't hides

like update support wesnoth 1.17.23-1.18.x and what halo_image code added to wesnoth 1.17.22, i can propose change here.
with illuminate_alt directly used in illuminates ability, thes halos can be removed
@newfrenchy83
newfrenchy83 force-pushed the move_illuminate_halo_to_abilities branch from 8d7520f to 22dc580 Compare June 3, 2026 13:07
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